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The error log stops at " [trigger.cpp:2193]: Unknown trigger-type: "religion_openly_in_celtic_subgroup_trigger" at file: line: -1 " with various other errors regarding provinces.
The setup log stops at " [history.cpp:609]: History loaded for War #history/wars/swedish_war_of_two_eriks.txt entries = 3 ".
Same issue with and without any other mods.
Not sure if you want the links or just the names but I'll just list the mods I use if that helps at all?
I know roughly half are a few years old but they've worked without any issue with various other mods. I'll try completely clearing the documents folder and putting just Mythos in to see if that works.
Edit: So I'm probably just an idiot that missed something when I was trying it last time, clearing documents has it working fine now. Sorry about the fuss.
Base game with no DLC - version 3.3.3
Mythos 3 - version 2.1.5
Screenshot
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2199960365
Unrelated: I'm seeing a bunch of things in the current game that are missing from your files. There are 4-5 sections of 00_scripted_triggers.txt that aren't there. This is likely due to the base version you are using for you modified files being updated after yours were created. The case is probably the same with MANY other files.
(Sorry for the late reply. It's been a BUSY week...)
I appointed my wife, but the years aren't ticking up on apprentice_years.
Also, when loading a save, apprentice_years is no longer on the character.
Also, when reloading, my 2 full-dragon commanders and my full-giant commander are no longer assigned to their armies. My half-dragon one is. I don't have a half-giant one to test (yet).
No increase in levy %, tax, trade post limit or even just units themselves.
Buildings that target external things seem to work fine (+ruler stats // retinue size // piety etc)
Only the base 40 Light infantry // 10 Archers are present and being correctly affected by external modifiers (marshal's train troops // owner martial skill).
#2 When using "Spy On" Intrigue focus action on a werewolf you eventually get the option to reveal their secret to the world but picking that option instead targets your own character and -you- get revealed as a werewolf regardless whether you are one or not.
#3 This has already been discussed a bit in the comments but by all that is holy, give werewolf duels a cooldown of some years, especially if a new ruler was just crowned.
I've spent a good 2 hours warring Novgorod for a single province over and over again because the war was dropped every 3-6 months due to their ruler getting dogpiled by every member of the court.
#4 Holding Eternal Flame provinces, which are necessary to reform the religion, puts a huge burden on you in a form of great works cost multiplier.
Just those 3 flames alone give 120% cost malus on any new great work you try to build. Even worse, upgrading the flames themselves stacks that ontop of a "same type" penalty cost multiplier, resulting in costs upwards of 10k upfront and 10 monthly to upgrade one of them and with similarly scaled prices for every feature you try to add.
While not exactly a bug, it does feel so shackling that simply giving up those provinces is a very desirable option (which seems the opposite of what a zealous reformer should be feeling).
#5 Banking / Moneylendering seems to be all over the place. I've never received popups of anyone taking loans from me, but sometimes I do get notifications of them returning 0.00 ducats or running away with the money.
Not entirely sure what is going on with the system since it gives no readable feedback but the money I have invested in the bank seems to only go down.
#6 Not entirely sure about logistics on this one, but in my current game England turned into the Undead Horde.
While initially it had the correct religion and leaders; soon enough it was inherited by a Feudal Germanic Pagan child of Lycan culture and has remained like that for decades. Looking at them now the entire line of succession are all very much not undead.
String_Aptrganger_Plural_cap
String_Draugr_Plural_cap
Need to have capitalization fixed to display properly in game.
They should be...
String_Aptrganger_Plural_Cap
String_Draugr_Plural_Cap