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at CryoRegenesis.Building_CryoRegenesis.EjectContents () [0x0016b] in <2e6d3f6056f647c0975ea3e2057aab12>:0
at CryoRegenesis.Building_CryoRegenesis.Tick () [0x00106] in <2e6d3f6056f647c0975ea3e2057aab12>:0
at Verse.TickList.Tick () [0x0015c] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
I am going to research how to prevent adding them to the casket. It should be possible...
Update: I was able to deconstruct the casket and get them out. So that's good news :)