Garry's Mod

Garry's Mod

Enemy Variations X
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Vladbzf 12 Aug, 2020 @ 10:47am
Idea
I have some stupid Idea:

-A variant who the mob have 100% lifesteal
-A variant who the Attract player and props
-A variant who the mob can stun for a second or slow when he attacks
-A variant who the mob set on fire when he attacks
-A variant who the mob have 2x more attack speed (but I don't know if is that work)

and it's all for my idea.. I guess
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Showing 1-15 of 24 comments
Liam  [developer] 12 Aug, 2020 @ 1:46pm 
Thanks for your contribution!
KnightBob7 13 Aug, 2020 @ 4:38am 
How about some variants:
A variant that has twice the movement speed.
A variant that could have no collision, making it a ghost type.
A variation of the npc with it being a "Spartan" or "Commando" that is about being better and rarer then it's regular counterpart.
And a variation that could detect an enemy or player anywhere on the map without limits.
KnightBob7 13 Aug, 2020 @ 4:44am 
NPC/SNPC variant Document by KB7
This is about the documentary about the Enemy Variations X addon that drastically affects known npc variations that affects CTPBase npcs, VJ Base npcs, and regular npcs. But Nexbots isn't affect by this addon.
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NPC Variants:
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Explosive: This is a colored dark-red npc that explodes upon death. It's only dangerous in very close range about nearly 2 meters away.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
"Mother": This yellow colored variant drops 4 instances("Babies") upon death with only 33% of the "Mother's" health and half the damage.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Knockback: This npc variation has drastically increased knockback by +50% and is colored purple.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Cloaked: This variant is white colored(?), but has +50% more damage with -50% health expectancy.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Puller: This variant does the obvious: When attacking physically or at range, the npc variant pulls the victim closer to the said variant npc pending on the damage force.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: More common and less powerful then the Bigboss variant, this dark grey colored npc
has the capacity to do 2x the damage with the 8x amount of health then the original version.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Bigboss: This npc variant is colored teal and has 4x damage with 16x health then the original with it being very rare to encounter.
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Rogue: This blue colored variant is strange as it attacks anything not the exact npc model/npc that the rouge is based off.
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Lifesteal: Blueish-Green, the name variant comes from the ability to heal off based on damage, but multiplied by 2
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Pyro: This npc variant is colored orange and obvious sets on fire regardless of when physics isn't involved or is strangely broken in some cases, but always puts their hit targets and props on fire for 1.5 seconds
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Metal: Obvious due to the chrome material, but only explosive damage attacks can harm this npc variant, but perhaps any, but bullets, can affect them(See special nextbots)
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Gnome: This variant is rare and is actually dangerous due to being hit by it brings your health down to 1 and it taunts you
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Mix2: This variant is about 2 different variant npcs coming together into 1 powerful or weak foe/ally with it's power variation.
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Posessed: Basically upon this variant's death, it affects nearby props with varying force of power on the level.
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Spidersack: It's like the "Mother" variant, but has more "spiders" then the mother variant. Though the Spidersack variant has a chance to appear on props nearby.
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Gas variant: This variant admits "gas", which might've been toxic/poisonous gas that affects the npcs and players that is considered an enemy, but HP/Health is recoverable if the targeted npc/player moves away from the toxic gas cloud of the Gas variant.
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As of August 23rd of 2020, there are levels 0 being very common to the extremely rare, but highly dangerous to extremely dangerous(Depends on what NPC/SNPC is affected by) level 100.
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Update since 8/24/2020
Last edited by KnightBob7; 24 Aug, 2020 @ 12:49pm
Liam  [developer] 13 Aug, 2020 @ 5:28am 
Nice work but I documented all variations in the comments :p

I'll update the description after today's update with the latest info on all variants.
KnightBob7 13 Aug, 2020 @ 6:05am 
Your welcome Digaly.
Ideas 2
My ideas are very big and if the author is difficult for you, then just don't try to make my complicated idea of ​​the types of NPCs. Well, in general, let's start:
1.Fast - This species is already clear by its name, it has 2 times more speed, 50% more attack speed, but 50% less health. Color: dark blue.
2.Attacker - He has 2 more attack speed and 25% more damage. Color: dark red (If you don't like the color, you can change it).
3.Commander- From the very beginning, the Commander has 2 any corresponding type of NPC, every 20 seconds after their death they are resurrected near the Commander, the Commander has 2 times more health, 50% more damage, 10% more resistance (If that is 10 % less damage taken from all weapons and 50% less knockback), but 50% slower and 25% less attack speed. Color: bright blue.
4.Spartan - He has 50% more speed, 25% more attack speed, 25% more damage, 50% more lives. Color: dark yellow.
5.Buffer- A kind that buffs everyone around any kind and kind of NPC, the surrounding people have 25% more speed and attack speed, 10% more damage and 5% more resistance, the Buffer has 2 times more lives, but 25 % slower. Color: Light orange.
6.Vampire- This species has Vampirism, with each player hit, 50% of its lives are stunned, It has 50% more speed and attack speed, 25% more lives. Color: light gray.
7.Staner- With a 50% chance when hitting a player, it can stun him for 2 seconds, he has 50% less attack speed.
Brown color.
8.Pyro: Sets the player on fire for 3 seconds with each attack. Color: dark gray.
9.Medic - Heals his own species for 25% of their life every 3 seconds. Color: light green
10.Mini-Boss- He has 3 times more lives, 50% more attack speed and damage. Color: light orange.
11.Nightmare - Every 15 seconds, he becomes completely invulnerable and glows bright purple, but in order for him to do it again he must wait another 10 seconds. He has 25% more attack speed, 2 times more lives and 50% more damage. Color: dark purple.
12.SpeciesBag - Works as a type: "Spidersack", but instead of spiders spawns many small NPCs of its kind. Color: matte yellow.
13. Teleporter - Can teleport behind the player's back, he has 25% more attack speed and 50% more speed. Color: matte purple.
14. Traitor - disguises himself as a player and at the moment of approaching the player, stuns him for 2 seconds, He has more than 25% damage and 50% more lives. Color: matte orange.
15. Manipulator - Can be thrown by any props (except for big props), he has 50% more lives. Color: matte green.
16. Subordinate - subjugates other NPCs of any kind every 10 seconds, can also subdue players by causing the effect of a teleport, blinding him and becoming him for 5 seconds, He has 25% more lives and 50% more speed.
These were all my ideas about species, now let's move on to additional ideas on existing species:
-Boss- Summons every 30 seconds 2 minions (the kind that appears after the death of the mother), he has 10 times more lives, 2 times more damage, 25% more attack speed.
-Mother- 50% slower, but times more health.
-Big boss- Summons 2 mini bosses every 30 seconds, after death 3 bosses appear around him, he has 20 times more lives, 5 times more damage, 2 times more speed attacks, but 50% slower.
-With each level, the species will have 2% more lives, 0.5 more damage and 2% more attack speed.You can also increase the number of levels, for example, up to a thousand!
-You can also make Mix3 instead of "Mix2" and so on...
-You can add spawners of one kind or another.
Thank you for reading to the end! I hope for you the author) (And yes, forgive me Vladbzf for stealing some of your ideas).
And yes author please try to make hitboxes for all enlarged and reduced views. And also do a little life for the minions (mother) and damage, they are just like a normal species.
Last edited by 🌌Prismatic Monster; 26 Aug, 2020 @ 7:08am
Vladbzf 13 Aug, 2020 @ 10:38am 
YOU STEAL MY IDEA ! SHAME ON YOU ! x) (Really, you say the truth so idc :)) (and you have some really good idea !)
Last edited by Vladbzf; 13 Aug, 2020 @ 2:18pm
TaintedPath 13 Aug, 2020 @ 9:20pm 
the dark grey and teal ones are the bosses and big bosses, bosses have 8x HP and 2x Damage than the original enemy. The big bosses have 2x the stats of bosses.
TaintedPath 15 Aug, 2020 @ 7:36am 
this mod was updated today and there are 5 new variants: pyro,bulletproof,rouge,gnome and a big looking purple one (megaboss possibly?)
TaintedPath 15 Aug, 2020 @ 7:37am 
whoops the big one is pink
TaintedPath 15 Aug, 2020 @ 7:45am 
nvm there is no big one it was just a big boss
AngeL 15 Aug, 2020 @ 9:49am 
can you make it so we can make the npc default with no variant?
TaintedPath 15 Aug, 2020 @ 6:45pm 
fyi the gnome sets your health to 1 and does not kill you, when it hits you it does it's taunt, it's also very weak around a 1/5 (?) of the normal npc's health.
KnightBob7 15 Aug, 2020 @ 8:17pm 
Originally posted by EA sports:
can you make it so we can make the npc default with no variant?

Yes you can, but go use the button for the left button click on the npc and scroll down for the variants for the default one.(I.E go to the button that allows you the other options like the 3rd person camera addon option).
KnightBob7 16 Aug, 2020 @ 3:53am 
Originally posted by IgorGamerGuy64:
dose work on DrGbase?
DrGbase has no variants or even nextbots in general.
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