Garry's Mod

Garry's Mod

Enemy Variations X
 This topic has been pinned, so it's probably important
Liam  [developer] 26 Aug, 2020 @ 12:44pm
Candidate variants, improvements and features
I obviously took the time to read through all the variant suggestions. I have merged all suggestion topics into one and locked it.

I locked them to keep track of what I read, and to prevent me from having a hard time to find new suggestions if they were to appear on topics I've already read.

If you want to suggest more, you just have to create a new topic.

These are all the things that I'm considering for future updates. In other words, these are the suggestions that have a reasonable chance to make it into the next updates of EV-X.

Candidate suggestions (these can be used as a new variant, or be an addition to an existing one)
- Variant that is armored (Apples)
- Variant that can infect a player or NPC (Apples / Jerkakame)
- Variant that can shape shift into a different Npc (Apples / Jerkakame's 'spy' idea)
- Variant that slows you down (crobles74)
- Variant like mother but that spawns different variant babies (crobles74)
- Variant that protects other NPCs with a shield/force field (crobles74)
- Variant with even more variations than mix2? (crobles74)
- Variant that changes size (for example when shot?) (crobles74)
- Variant with health regeneration (Vladbzf)
- Variant like gas, but emits gas while walking (Vladbzf)
- Variant that throws grenades at the player (Vladbzf)
- Variant like lifesteal but unbounded to the max health (Vladbzf)
- Variant that attracts props (Vladbzf)
- Variant that has damage resistance (Vladbzf)
- Variant that revives after death (racism barney)
- Variant that gives players a 'bleed' effect (Mercury)
- Variant that works like a Minecraft creeper, explode when near player (Mercury)
- Variant that is your ally (Mercury)
- Variant that gives player vision impairments (Mercury, zorich_michael)
- Variant that randomly teleports (zorich_michael)
- Variant that immediately seeks out the player, no matter where they are (KnightBob7)
- Variant that's mix3/mix4 (KnightBob7)
- Variant that you pay to fight for you (KnightBob7)
- Variant that increases damage the more damage he deals, or upon kill (Vladbzf)
- Variant that's like the charger from L4D (EPIC MANN)
- Variant that heals other NPCs (EPIC MANN)
- Variant that resurrects NPCs assigned to them (Lord Crown Empire)
- Variant that buffs NPCs around them (Lord Crown Empire)
- Variant that can temporarily become invulnerable and deals more damage (Lord Crown Empire)
- Variant that disguises as a player (Lord Crown Empire)
- Variant that disguises itself with a random variant enemy that is currently on the map, this makes the GUI think it's that enemy and its variant, once it is at 25% hp, it will reveal itself what it really is and the GUI will show it properly (crobles74)

Candidate improvements
- Mother babies when NPC uses custom model fix

Candidate features
- Subtypes of variants
- Some way of giving players variations

Thank you to everyone who contributed! It's nice when you make an addon and it becomes not just your project, but a project of the community.
Last edited by Liam; 4 Sep, 2020 @ 2:36pm
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Showing 1-15 of 15 comments
TaintedPath 26 Aug, 2020 @ 2:28pm 
looking for seeing these in the future!
Vladbzf 26 Aug, 2020 @ 3:44pm 
It's just awesome... I have a lot of ideas but I think i will wait to say another after that haha ! I'm very hyped !
This project will go far, very far :)
KnightBob7 26 Aug, 2020 @ 5:40pm 
Some more variants that were previously cut due to something happening(I don't know):
A Spartan/Commando variant: Like the name suggests, this variant is more powerful then the original npc/snpc with better stats, but is more rare.
Speedy variant: This variant has double the movement speed.
Electric variant: A variant that does energy/electric damage or does physical damage with added energy damage.
Ghost variant: This variant is about phasing though props or even though the map(Can be complex).
& the Flyer variant: This is more helpful with those npcs/snpcs with no natural flight ability that allows the Flyer variant to fly like a bird or a chicken.
Well my job is done).
mercury 27 Aug, 2020 @ 2:18pm 
Thank you for including mine! Good work!
I think the boss and big boss variants should also have their health scale upwards according to level.
jnbfinns 30 Dec, 2020 @ 10:49am 
flying: the npcs can fly for 10 seconds cooldown 20 seconds the cooldown and how many seconds of flying can be changed in the options from 0 to 10
Last edited by jnbfinns; 30 Dec, 2020 @ 10:50am
Kaotic_zilla 26 Apr, 2022 @ 10:18am 
enemys that when you get hit yiu get teleported to a random spot idk if some one already suggested it
Specneo 23 Sep, 2022 @ 5:23pm 
A variant that teleports other allies to the battlefield
Specneo 24 Sep, 2022 @ 10:25am 
A sub-type that Teleports the allies into the battlefield
please make the one that can infect a player or NPC
nvm do the one that is like gas, but emits gas while walking
a variant that gives one of its allies DAMAGE RESISTANCE until it's killed (BEACON)
Last edited by ...about that beer i owed ya.; 27 Jul, 2024 @ 2:14pm
Specneo 1 Aug, 2024 @ 2:16pm 
Hey! So. I ended up running into this bug where if I spawn a dupe. then it is infested with spiders. Is this normal or not?
OMEGA 15 Mar @ 5:07pm 
would it be possible to add support to zbase npcs? they work just fine but lots of abilities like knockback and puller dont work on zbase npcs with guns, but they do with melee attacks. if not, thanks anyway!
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