Garry's Mod

Garry's Mod

Dust2 (MiddleAges) from Condition Zero
 This topic has been pinned, so it's probably important
Effluvia  [developer] 12 Aug, 2020 @ 11:52am
Change Log
This is tells about which updates changed the map
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Effluvia  [developer] 13 Aug, 2020 @ 2:31am 
7 August
* Clip Update *
+ Textures on Brushes fixed +
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193314211

8 August
Added original details (site A, B. and other signs)
Some solid structures fixed

EXAMPLE
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193304079

9 August
Fixed lighting in some locations
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193312349

10 August
Publication in public view.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193306954


Correction of textures on models.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193308107

Correction of navigational paths.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193308978

Lighting correction
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193309723

11 August
Cubemap Correction

HDR
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2194306396

LDR
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2194306444

Also... Map have new icon



Archive
August 5, map don't have AI and Navmesh. Also, there were no clips and the lighting was different.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2188246924



10 - 12 August
Rebuilding the Map.
+ Changed PROP locations

+ Changed barrel model (more canonical)

+ Some structures converted to brushes

+ The map works better (optimization)

+ Added new cubmaps

+ Lighting inside buildings changed to canon



List of changes
5 - 12 August
Dust2 CZ
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