Stellaris

Stellaris

SW:Fallen Republic
KaotiK 10 Oct, 2020 @ 4:32pm
personal responsibility
At least 95% of the questions i have seen have already been answered or are resolved by simply playing the mod through mid-game. Leave these amazing people to continue development or take five minutes to read the threads you are literally looking at right now before wasting their time.
< >
Showing 1-10 of 10 comments
justpatrickm 12 Oct, 2020 @ 1:57am 
I second this. This mod has literally been a dream come true. This is a project that we would never, ever get from LucasArts or Disney and it feels like a miracle that this mod was actually completed to such a high standard. The detail in this mod is astonishing and I feel constantly in awe of it as I continue to explore what this team has created.

...but whenever I try to search through these discussions to find information that might help me answer my own questions, I have to visually wade through mountains of ungrateful and childish complaints and absolutely strange requests--I saw a complaint that the Dev Team introduced a new weapons system instead of leaving the option for using the vanilla because "some people don't have time to learn a whole new system like that". I'm genuinely shocked at the audacity of statements like that, where people are complaining about how good the mod is.

If the team happens to read this, I want you to know that this has been one of the most amazing things I've ever played. There's a lot of questions I have about mechanics, modding small aspects of the game to further enhance my enjoyment, and the future of this unbelievable mod...but I haven't had the heart to add to all of the grief you guys have had to read through and answer. I hope this doesn't discourage you guys and this has meant the world to people like me.
Muscle Russell 13 Oct, 2020 @ 9:31am 
Here here. This is the best Stellaris conversion mod I've ever played, and I try to go wade through the comments and discussions to share what I've learned about it so the mod team doesn't have to. It ain't much, but it's honest work.
justpatrickm 13 Oct, 2020 @ 11:04pm 
Originally posted by Western Wanderer:
Here here. This is the best Stellaris conversion mod I've ever played, and I try to go wade through the comments and discussions to share what I've learned about it so the mod team doesn't have to. It ain't much, but it's honest work.

Haha, that is, indeed, the noblest of professions. I wish there was a forum dedicated to people sharing what they've learned about the mod so far and trading advice on how to make any tweaks for our own individual play throughs and preferences.

If you're in the helping mood: I'm about to start a play through where I'm going to attempt the country conversion event chain to the Zann Consortium. I only know about it from the mod files, but I haven't heard anyone actually confirm they've done it, like the Sith conversion. If you've done the conversion for Zann or Kamino, could you give me the short version of how it worked out? Also, how well have you explored the game files? I endeavor to be able to even lightly customize the existing empires.
Muscle Russell 16 Oct, 2020 @ 7:31am 
I don't have personal experience with the Zann or Kamino event paths, but I have spent a fair amount of time in the game files to see what makes everything tick. For Kamino one has to have chosen the Cloning ascension perk, and if the planet Kamino or any Kamino pops exist in your empire the event should fire to begin country formation. The event ID should be "swp_country_formation.22" to start the chain.

The code for the Zann Consortium creation is more confusing to me. I'm not sure if you have to be the Ryloth Protectorate, or CAN'T be them in order to form the Consortium:

## Starting event Zann Consortium
country_event = {
id = swp_country_formation.32
title = swp_country_formation.32.name
desc = swp_country_formation.32.desc
is_triggered_only = yes
fire_only_once = yes
picture = GFX_evt_formed_zann_consortium

trigger = {
any_country = {
NOT = {
has_country_flag = ryloth_protectorate
}
any_planet_within_border = {
has_planet_flag = planet_kamino
}
}
has_country_flag = ryloth_protectorate

I'm sure someone more experienced in coding could answer that, but I'm an English teacher. So if you need someone to tell you when to use lesser or fewer, or further rather than farther, then I'm your guy.
justpatrickm 16 Oct, 2020 @ 10:32pm 
[quote=
I'm sure someone more experienced in coding could answer that, but I'm an English teacher. So if you need someone to tell you when to use lesser or fewer, or further rather than farther, then I'm your guy. [/quote]

Haha, yeah I'm in a similar predicament while looking at these files. I tried the Zann Consortium conversion and had mixed results. I didn't get it to work but I'm pretty sure I know why. Basically, you have to play as the Ryloth Protectorate and then add the Kamino system to your territory but NOT add Kamino itself to your empire. I was trying to rush the process along and I used a console command to annex planet Kamino directly, once I controlled the system, and I believe that capturing both without waiting meant that the event didn't have the chance to trigger. I forced the event via commands and it worked, but there is so much more in the data about other events related to this faction's formation that I feel like I'm missing a lot.
KaotiK 17 Oct, 2020 @ 3:19am 
For Kamino without commands you just need to annex Kamino and it will start popping up regularly with the option to allow them to take over. I have always had cloning techs researched. No experience with Zann
justpatrickm 19 Oct, 2020 @ 2:02am 
Originally posted by KaotiK:
For Kamino without commands you just need to annex Kamino and it will start popping up regularly with the option to allow them to take over. I have always had cloning techs researched. No experience with Zann

Thank you! to be clear, did you mean annexing the system Kamino is in, or directly annexing the planet too, so that the planet's flag changes to your own?
KaotiK 5 Nov, 2020 @ 6:10am 
sorry for delay, laptop was down, but you will need to make the planet thine own
justpatrickm 6 Nov, 2020 @ 5:08am 
haha, no worries and thanks for still remembering. I more or less figured that out on my own from experimenting, but the Kamino scripts have been really buggy for me, regardless. On one play through, I conquered Kamino just to have as part f my empire and I turned-down the event option to form an independent Kamino...only to have Kamino ask me if I wanted to create an independent Kamino faction literally every 3-4 minutes. It only stopped when I migrated the entire population to a colony.
KaotiK 7 Nov, 2020 @ 3:18am 
nice, now i know how to get that popup to cease and desist
< >
Showing 1-10 of 10 comments
Per page: 1530 50