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...but whenever I try to search through these discussions to find information that might help me answer my own questions, I have to visually wade through mountains of ungrateful and childish complaints and absolutely strange requests--I saw a complaint that the Dev Team introduced a new weapons system instead of leaving the option for using the vanilla because "some people don't have time to learn a whole new system like that". I'm genuinely shocked at the audacity of statements like that, where people are complaining about how good the mod is.
If the team happens to read this, I want you to know that this has been one of the most amazing things I've ever played. There's a lot of questions I have about mechanics, modding small aspects of the game to further enhance my enjoyment, and the future of this unbelievable mod...but I haven't had the heart to add to all of the grief you guys have had to read through and answer. I hope this doesn't discourage you guys and this has meant the world to people like me.
Haha, that is, indeed, the noblest of professions. I wish there was a forum dedicated to people sharing what they've learned about the mod so far and trading advice on how to make any tweaks for our own individual play throughs and preferences.
If you're in the helping mood: I'm about to start a play through where I'm going to attempt the country conversion event chain to the Zann Consortium. I only know about it from the mod files, but I haven't heard anyone actually confirm they've done it, like the Sith conversion. If you've done the conversion for Zann or Kamino, could you give me the short version of how it worked out? Also, how well have you explored the game files? I endeavor to be able to even lightly customize the existing empires.
The code for the Zann Consortium creation is more confusing to me. I'm not sure if you have to be the Ryloth Protectorate, or CAN'T be them in order to form the Consortium:
## Starting event Zann Consortium
country_event = {
id = swp_country_formation.32
title = swp_country_formation.32.name
desc = swp_country_formation.32.desc
is_triggered_only = yes
fire_only_once = yes
picture = GFX_evt_formed_zann_consortium
trigger = {
any_country = {
NOT = {
has_country_flag = ryloth_protectorate
}
any_planet_within_border = {
has_planet_flag = planet_kamino
}
}
has_country_flag = ryloth_protectorate
I'm sure someone more experienced in coding could answer that, but I'm an English teacher. So if you need someone to tell you when to use lesser or fewer, or further rather than farther, then I'm your guy.
I'm sure someone more experienced in coding could answer that, but I'm an English teacher. So if you need someone to tell you when to use lesser or fewer, or further rather than farther, then I'm your guy. [/quote]
Haha, yeah I'm in a similar predicament while looking at these files. I tried the Zann Consortium conversion and had mixed results. I didn't get it to work but I'm pretty sure I know why. Basically, you have to play as the Ryloth Protectorate and then add the Kamino system to your territory but NOT add Kamino itself to your empire. I was trying to rush the process along and I used a console command to annex planet Kamino directly, once I controlled the system, and I believe that capturing both without waiting meant that the event didn't have the chance to trigger. I forced the event via commands and it worked, but there is so much more in the data about other events related to this faction's formation that I feel like I'm missing a lot.
Thank you! to be clear, did you mean annexing the system Kamino is in, or directly annexing the planet too, so that the planet's flag changes to your own?