Stellaris

Stellaris

SW:Fallen Republic
mil.elite 5 Sep, 2021 @ 1:02am
just a quick one about Executor (maybe possible submod)
any possible way to have it use all the modeled in-game slots for weapons same with the more logical capacity for fighters and bombers in the thousands. In the gun/turret department i mean the light turbolasers, medium turbolasers, some of the unused heavy and ultra-heavy turbolasers, light ion canons, medium ion canons some heavy tureted and more ball ion canons, light and medium lasers and some heavy lasers, this could also include increasing total hp, armor and shields to more accurate levels, it is after all supposed to be as massive as around 100 ISD.
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Chevaliere 6 Sep, 2021 @ 5:12pm 
I cannot imagine how one would balance such a thing with the rest of the mod. ^^;

Think more abstractly, one 'turbolaser' slot isn't literally a single turbolaser. Perhaps it's a battery of them, perhaps it's a more abstract grouping. Same goes for fighters, a single slot isn't a single fighter. Perhaps it's a wing, or a squadron, or several all coordinating.
mil.elite 8 Sep, 2021 @ 6:16am 
Well that is true. But we must not forget the rule of cool.
And i said it could be just a submod created mainly for the fun of it.
And to balance it well higher fleet point requirment. Though mainly extreme build and upkeep cost so you can have it in a fleet but still have a sort of limit---meaning that if you can build and upkeep the monstrosity you can use the monstrosity
mil.elite 13 Sep, 2021 @ 6:20am 
I actualy had a bonus idea have the other ships di this too, example dreadnought has unused weapon mounts, same with the titan, ISD I and ISD II, and few others. Though this is limited by the fact not nearly all ships have modeled gun mounts. I repeat this should be a submod at best as it is not exactly balanced.
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