Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I delved into the mod files and found the event, and did some digging into how the event worked. Basically this bit spawns the hyperlanes in the event:
I also found in the map creation script where those event targets are supposed to be created (1 sample)
I extracted the savegame I made before the event, and it turned out NONE of the above referenced
I confirmed that adding these
Stack evasion and armour both the actual armour slot as well as the module on your ships. When ship choices come up you can pick ship health over speedy building to buy you an extra second or two per ship that eats it. Forget shields. Still research shields but do shields dead last. Then make sure you have about 16-20 corvettes in your main fleet, the ones you start the game with will do, with the highest possible evasion and set all ship builds to artillery which will result in corvettes leading out front. Bring in about 3 fleets of roughly 20k strength each.
You should have newer era corvettes by the time this thing shows up, which is usually mid game, if you have been on top of your game building research buildings and colonising everything in sight as soon as you can this shouldn't be a problem. Make sure those corvettes along with any other ship you have exchanges all weapons/missiles to ones that do armour/hull damage over shields and be sure to prioritize heavy damage over DPS which means switch missiles out for torpedoes. I guarantee you will waste that thing in under a minute and 90+% of the casualties will be the early corvettes that the ghost ship will waste precious seconds shooting and missing. The entire point is to have him waste those seconds shooting ships you can afford to lose while the big guns break him down. Try to make sure every fleet includes 2-3 mid game destroyer type ships hopefully with armour penetrating weapons.
I did this with the Mandalorians and I wiped it out in under a minute. Still had a couple of early corvettes left to boot. That said the Mandalorians are anti-armour specialists so maybe that's why it was easier. My first game was playing as the Galactic Empire and didn't bring a lot of corvettes and I lost like six Star Destroyer I and II and almost lost an Allegiance with Vader commanding and he had the Sith buff for extra damage.
TLDR: evasion/armour corvette spam is the key
If you start as the Mon Calamari you do not have time, it spawns in your territory relatively early. It is fast, and no amount of prep even got close to taking it down. No matter how hard you tech, you are just tickling it when it comes.
Thus my post.
EDIT: Tested playing Eriadu and the event fired around the same time as my Mandalorian game around 8056. That said I can't find it anywhere so the event fired but it didn't spawn. Got the pop-up but nothing happened after.
Here's the link[drive.google.com] if you want to take a look for eventual bugs
Vong invasion too strong even for cheaters!