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- So that both fans of the EU and Canon can enjoy it.
- Because there are details from both that make for good story telling.
What this means in practice is that the mod follows the same story beats as the prequels and original trilogy and then draws on the EU for things beyond the GCW such as the Yuuzhan Vong. But, you will still see parts of Canon that we enjoy or feel add to the mod, such as additional worlds to populate the Galactic West like Jakku, ship designs to diversify shipsets, or events for more content for you to enjoy.Additionally, the mod also has elements of 'fanon' such as high-fidelity ships like the Titan-class and Indictor-class, our interpretations of ship designs like the Aggressor-class which we have updated with tools that were not available at the time, and the 'what-if' storylines initiated by the players which are based on elements of the lore such as the Kissai heretics of Tund but enable a willing player to explore alternate scenarios not present in the EU or Canon.
And the guide to what DLCs is used (The mod is designed to work with or without DLC, however some features might be unavailable without the DLC): here[swfrupdate.wordpress.com]
To create a new sector after starting a game, please go to your capital world and click on Create Sector. It must be on the capital and won't work on any other world until the Core Sector is created. After that, sector creation works just as in vanilla Stellaris.
if this doesn't work, a more drastic step will be needed:
- Go to Documents/Paradox Interactive/Stellaris
- Back up the folder on your desktop
- Delete launcher_v2.sqlite
- Go into the mod folder
- Delete all of the ugc files
- Verify the game cache in Steam
- Rebuild your mod load order, SW:FR and only its official submods are recommended for optimal play.
If the above steps do not work:SW:FR support for a mod not made by us will have to be made by the author themselves or a person authorized to do so on behalf of the author.