Stellaris

Stellaris

SW:Fallen Republic
 This topic has been pinned, so it's probably important
Elratie  [developer] 17 Aug, 2020 @ 5:18am
F.A.Q.
Frequently Asked Questions:
Last edited by Elratie; 19 Aug, 2020 @ 10:46pm
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Chevaliere 15 Apr, 2021 @ 10:17pm 
Does this mod follow the EU or Canon?
Simply put, yes! To be more specific, SW:FR follows its own canon for two reasons:
  1. So that both fans of the EU and Canon can enjoy it.
  2. Because there are details from both that make for good story telling.
What this means in practice is that the mod follows the same story beats as the prequels and original trilogy and then draws on the EU for things beyond the GCW such as the Yuuzhan Vong. But, you will still see parts of Canon that we enjoy or feel add to the mod, such as additional worlds to populate the Galactic West like Jakku, ship designs to diversify shipsets, or events for more content for you to enjoy.

Additionally, the mod also has elements of 'fanon' such as high-fidelity ships like the Titan-class and Indictor-class, our interpretations of ship designs like the Aggressor-class which we have updated with tools that were not available at the time, and the 'what-if' storylines initiated by the players which are based on elements of the lore such as the Kissai heretics of Tund but enable a willing player to explore alternate scenarios not present in the EU or Canon.

Where can I find all the Dev Diaries?
All the Pre-Release Dev Diaries are: here[swfrupdate.wordpress.com]
And the guide to what DLCs is used (The mod is designed to work with or without DLC, however some features might be unavailable without the DLC): here[swfrupdate.wordpress.com]

Why are there no sectors and why can't I create new ones?
The starting sector gets deleted due to our intensive starting scripts and we are unable to create it again by scripts.

To create a new sector after starting a game, please go to your capital world and click on Create Sector. It must be on the capital and won't work on any other world until the Core Sector is created. After that, sector creation works just as in vanilla Stellaris.

Why can't I close my borders to other factions?
We have removed the ability to close borders due to hyperlanes not being something one can truly deny access to unless you are willing to arrest or shoot down enemy starships; both easily being seen as acts of war.

Why can't I move out of the Unknown Regions as the Chiss?
A hyperlane connection will appear on the mid-game year pulse which is defined by you during new game creation.

Things to try in case of a crash
  • Make sure no other mods are active
  • Unsubscribe from SWFR
  • Verify Stellaris game files
  • Subscribe to SWFR and try again

if this doesn't work, a more drastic step will be needed:
  1. Unsubscribe Mod
  2. Uninstall Stellaris
  3. Completely delete the folder ...\Documents\Paradox Interactive\Stellaris
  4. Completely delete the folder C:\Program Files (x86)\Steam\SteamApps\common\Stellaris
  5. Completely delete the folder C:\Program Files (x86)\Steam\SteamApps\workshop\content\281990
  6. Reinstall Stellaris
  7. Launch Stellaris without any mods up to starting screen, then exit to Desktop
  8. Subscribe Mod (ONLY SWFR) and launch
Things to try if the mod does not properly load
  1. Go to Documents/Paradox Interactive/Stellaris
  2. Back up the folder on your desktop
  3. Delete launcher_v2.sqlite
  4. Go into the mod folder
  5. Delete all of the ugc files
  6. Verify the game cache in Steam
  7. Rebuild your mod load order, SW:FR and only its official submods are recommended for optimal play.
If the above steps do not work:
  1. Back up your custom races and personal mods
  2. Delete the entire Documents/Paradox Interactive/Stellaris folder
  3. Verify the game cache in Steam
  4. Rebuild your mod load order

MAC USERS
Currently the mod is crashing for many MAC users, the only known solution to this is to play the mod with Boot Camp.

Custom Empires
Due to the nature of total conversions and their interaction with Stellaris, custom empires will not be added for the foreseeable future.

Will the "Sith empire" or the Sith species be added?
The Sith species have survived on Tund. Play Centrality, pick the dark side Force option! You may just start something!

Will the Clone Wars be added?
The galaxy at the time of the Clone Wars would not be a very good set up for a Stellaris game. If someone wishes to make an unofficial submod, please do! for now, the mod will start near the final days of the war, perhaps you might just turn the tide as the CIS!

Will the Old Republic be added?
This suffers many of the same issues as the Clone Wars period though with two factions (sometimes 3-4) fighting over control of the entire galaxy. It would also immensely take away from current development of the mod itself.

Will the Eternal Empire/Fleet be added?
To avoid spoilers, we will simply state that this storyline was concluded with SWTOR. In the future, something MAY be added to Zakuul but it will be a continuation from where SWTOR left it, not a revision.

Will the First Order be added?
We will not be adding the First Order to the mod.

Why does the Mod start with 0.9 and not 1.0?
The mod was launched in an early access state with some models, features, and graphics missing. Once we feel that the in-game content is polished and the WIP models are finished, we will update the mod to 1.0.

Can I play this with other non-SWFR mods?
The answer is likely no, total conversion mods such as this change or influence almost every aspect of the game resulting in most other mods causing conflicts or game-breaking issues.

SW:FR support for a mod not made by us will have to be made by the author themselves or a person authorized to do so on behalf of the author.

Why is X planet not populated?
Due to the sheer lag caused by pops, not every single planet that has people in lore has pops in the mod. Consider pops to be 'taxed people' or 'citizens' rather than an actual metric of population count.
Last edited by Chevaliere; 22 Aug, 2021 @ 12:28pm
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