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It is out of control and this^^ compounds it.
In MP even though we all have insanely powerful rigs sitting on a 10GB network the spikes and stutters are crazy not even STNH levels but way worse. Love the mod otherwise though :)
Damn right. I will probably have to go into the mod files myself and remove the technology to build them if the devs don't do something about this ♥♥♥♥♥♥♥♥♥♥♥ of lag.
Do they actually work though? i'll try one, but it still won't stop the AI spamming habitats.
I don't think any of the devs played their own game to check lag levels to be honest. Even the best cpu/ssd/gpu/ram will lag like ♥♥♥♥ on this game with how the AI spams habitats/planets for pops xD even setting the planet habitatbility to 0 they will still colonize them.
I will try this myself to see if it works, if it does it removes me having to remove the technology for habitats.
funny, this shows as disabled just like ring worlds etc. Wonder what's making the AI able to build/research habitats, it must be something.
In the swp_allt_techs even the habitat 1/2 are apparently "disabled" well i'm gonna change ai weight to 0 but also change the cost of it to like 9999999999 so even if AI get it, hopefully it will just stop them from picking it. idc if it breaks their engineering research, the lag is ♥♥♥♥. i'm also going to try a no ai habitat mod, i'll update if any work
remains to be seen over time
next step is to merge some pop and forbid xenocompatibilty
I will add those to it, all I did was change the cost to build them to like 9999999999 and the time to build the same, i will add these lines in to also do it. Have you found a way to disable/lower the droid assembly plant pop speed? I have reduced pop growth from another mod so pops grow at about 0.70 per year before any buffs, but droids still remain at 2.0 and the tech tree/buildings don't have any modifiers for it, do i just need to add the modifier into the same table for it to add that to it?
In the asteroid base make sure you also change the verpine one to the same configuation, I noticed they still were mass building them, this is why lol
Next thing I am testing is the custom big map non canon start (single planet starts) I am changing these lines at the start.
First I will test it on the canon map as you can see all the factions and if say half are showing then the change works, this will also help to eliminate lag while also making games unique in their own way since it should pick the factions, but if it doesn't oh well.
num_empires = 20
num_empire_default = 20
fallen_empire_default = 0
fallen_empire_max = 0
advanced_empire_default = 0
colonizable_planet_odds = 0.0
random_hyperlanes = no
if all of this works I will make a new thread so everyone can see changes to help them with lag
It'll be from all new things that happen/change at the first new day every month. If you notice when you do a new trade monthly deal etc it only takes affect on the first new day of the next month, imaging 45 empires doing new things every month, this affects anything from new pops, new buildings it all gets added, same as new ships.
Honestly the only way to improve this is to download the reduced pop growth mod, activate it after SW mod in the launcher then go into the mod location and change the above settings for ai_weight = 0 meaning they will NOT build this , this should be done for asteroid bases, verpine asteroid base, cloud city, deep space stations, habitats. these can be found in "common/megastructures" then go to the SWP which is the mods text files for each one, so "common/megastructures/swp_deep_space_station" is one example of the location.
These are the ONLY ways I have found to reduce early/mid/end game lag. I cannot find a way to reduce droid pop growth it's kept at 2.0 per month and no tech/buildings have any modifier for their growth speed and since every faction has access to it, all i can do is also change ai_weight = 0 on their buildings... to do this go to
"C:\Users\yourname\Documents\Paradox Interactive\Stellaris\workshop\content\281990\2195523300\common\buildings" this will be the same for you but your user location (this is the full location for the above other fix too) and go into "swp_buildings.txt" search "droid assembly" it'll find the right building then where it says ai_weight = { change it to ai_weight = 0 then save.
changing map settings did nothing, so these are all i can currently find to help. It gives you an advatage as ai will not build any of these things and you can, so i'd suggest not building any for fairness.
lastly when new game started change the habitiable planets to 100% (red zone) so no new planets have high habitiability