Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
invalidtargets and a billion ghost targets found.
Hello, I'm having a problem with the nanites. Everything works perfectly until he finds something to do.

When he doesn't find tasks he gets "possible targets: 0" the problem is when he finds something to do, for example, an item loose on the floor to collect, then the "possible targets:" starts to rise tirelessly and not for more unless I unplug the nanite block and plug it back in manually.

Eleaté does the job, but after that he stops doing it because he finds thousands and thousands of invisible tasks. In fact, further down in the "status" he appears as "invalidtargets", because he found a billion ghosts to do without need...

Tks guys ;)
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Having 100% the same issue.
This mod used to be amazing, nowadays it’s just cosmetic, it’s useless
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