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I like it that every faction has at least something unique - a bonus specific to it. And so is its leader: a starting trait, and 2-3 specific skills that make him unique, not a generic lord.
It should not be much, but it should be there.
Better if bonus relates to the role-play aspect of the faction/region, or deals with troops that are considered useless/underpowered. This will raise interest, but will not make anything going beyond regular lord/faction strength.
Thank you.
Well, you can recruit new lords (or do you mean more lord types?). But yes, I do take heroes into consideration.
Are you playing without any mods by any chance? If not, try it without mods.
Everything is normal except that some rogue armies apparently have no garrison when taking over some settlements.
I've tried to play it without mods but I cannot load any of the saves when I do this. I've also got the spectator mod on when I play normally but I don't see how that would impact the ability to recruit lords. I have no mods that modify the map aspect of the game other than yours.
Which Rogue armies did you play?
I don't have the same problem as you do, I can recruit new lords just fine when as a horde or when conquering settlements. It's probably because you don't have the Beastmen DLC which means you don't have access to any of their lords and units.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1404827964
Your mod is amazing, but both mods changes startpos, so the only way to make it "compatible" would be to merging the changes into only one... i would do this myself, but i don't know how to modify startpos. I would be very grateful, and i believe a lot of people will enjoy to have them both at the same time.
Thank you.
Unfortunately it's up to the other modder(s) to make that mod compatible, I'm only here to provide the unlocker. You can try having that mod lower in the activation order but if that doesn't work there's nothing I can do.
New World Colonies for example hate jungle but can withstand Savannah which I think is weird considering Markus Wulfhart likes those climates.
Makes the campaign a little bit stupid to play.