Total War: WARHAMMER II

Total War: WARHAMMER II

Mega Faction Unlocker
 This topic has been pinned, so it's probably important
Juggernaut999  [developer] 24 Aug, 2020 @ 5:14am
Suggestions for future content and improvements
Those who want to voice an opinion for potential future additions and improvements to this mod, you can post here.
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Showing 1-15 of 67 comments
Cuthalion 25 Aug, 2020 @ 1:46am 
We discussed it in brief in comments, so let me just mention it again here.

I like it that every faction has at least something unique - a bonus specific to it. And so is its leader: a starting trait, and 2-3 specific skills that make him unique, not a generic lord.
It should not be much, but it should be there.
Better if bonus relates to the role-play aspect of the faction/region, or deals with troops that are considered useless/underpowered. This will raise interest, but will not make anything going beyond regular lord/faction strength.
Thank you.
Z&K 27 Aug, 2020 @ 6:11pm 
I would say more rogue armies and or some special starting units for every faction that doesnt have a legendary lord just for even more uniqueness! Maybe even include RoR units!
ratmanwarhammer 30 Aug, 2020 @ 7:13am 
I'm doing well as a rogue army, but I can't create any lords or heroes. Can you please enable rogue armies to create more lords and heroes so that I can beat up the orc horde surrounding me?
Juggernaut999  [developer] 30 Aug, 2020 @ 9:19am 
Originally posted by ratmanwarhammer:
I'm doing well as a rogue army, but I can't create any lords or heroes. Can you please enable rogue armies to create more lords and heroes so that I can beat up the orc horde surrounding me?

Well, you can recruit new lords (or do you mean more lord types?). But yes, I do take heroes into consideration.
ratmanwarhammer 30 Aug, 2020 @ 9:45am 
When I go to my settlements they all say that there are no Lords available to recruit this turn and that there will be next turn. If I then click End Turn and check again the same message is there. I have taken screenshots of this but do not know how to share them, if this will help.
Juggernaut999  [developer] 30 Aug, 2020 @ 9:53am 
Originally posted by ratmanwarhammer:
When I go to my settlements they all say that there are no Lords available to recruit this turn and that there will be next turn. If I then click End Turn and check again the same message is there. I have taken screenshots of this but do not know how to share them, if this will help.

Are you playing without any mods by any chance? If not, try it without mods.
Prodigy 30 Aug, 2020 @ 3:26pm 
Having some sort of engineer or fire wizard for College of Pyro rogue army would be fitting I think. Also, taking a settlement leaves it with no garrison, nothing to build up besides the main capital building, and you lose the horde upkeep reduction. Conflict issue? or have these not been implemented yet?
Juggernaut999  [developer] 30 Aug, 2020 @ 9:16pm 
Originally posted by Prodigy:
Having some sort of engineer or fire wizard for College of Pyro rogue army would be fitting I think. Also, taking a settlement leaves it with no garrison, nothing to build up besides the main capital building, and you lose the horde upkeep reduction. Conflict issue? or have these not been implemented yet?

Everything is normal except that some rogue armies apparently have no garrison when taking over some settlements.
ratmanwarhammer 2 Sep, 2020 @ 6:13am 
Originally posted by Juggernaut999:
Originally posted by ratmanwarhammer:
When I go to my settlements they all say that there are no Lords available to recruit this turn and that there will be next turn. If I then click End Turn and check again the same message is there. I have taken screenshots of this but do not know how to share them, if this will help.

Are you playing without any mods by any chance? If not, try it without mods.

I've tried to play it without mods but I cannot load any of the saves when I do this. I've also got the spectator mod on when I play normally but I don't see how that would impact the ability to recruit lords. I have no mods that modify the map aspect of the game other than yours.
Juggernaut999  [developer] 2 Sep, 2020 @ 6:17am 
Originally posted by ratmanwarhammer:
Originally posted by Juggernaut999:

Are you playing without any mods by any chance? If not, try it without mods.

I've tried to play it without mods but I cannot load any of the saves when I do this. I've also got the spectator mod on when I play normally but I don't see how that would impact the ability to recruit lords. I have no mods that modify the map aspect of the game other than yours.

Which Rogue armies did you play?
ratmanwarhammer 3 Sep, 2020 @ 1:25am 
I play as Dwellers of Zardok, the beastmen rogue army. Are the issues around this army connected with the tomb kings dlc? I've read a bit about this army and it is supposed to have one of the nine books of nagash. I'd be surprised if this was the source of the problem but I thought I'd mention it.
Juggernaut999  [developer] 3 Sep, 2020 @ 6:20am 
Originally posted by ratmanwarhammer:
I play as Dwellers of Zardok, the beastmen rogue army. Are the issues around this army connected with the tomb kings dlc? I've read a bit about this army and it is supposed to have one of the nine books of nagash. I'd be surprised if this was the source of the problem but I thought I'd mention it.

I don't have the same problem as you do, I can recruit new lords just fine when as a horde or when conquering settlements. It's probably because you don't have the Beastmen DLC which means you don't have access to any of their lords and units.
Nermilvus 4 Sep, 2020 @ 12:50pm 
Can you make a version that is compatible with this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1404827964

Your mod is amazing, but both mods changes startpos, so the only way to make it "compatible" would be to merging the changes into only one... i would do this myself, but i don't know how to modify startpos. I would be very grateful, and i believe a lot of people will enjoy to have them both at the same time.
Juggernaut999  [developer] 5 Sep, 2020 @ 2:13am 
Originally posted by Nermilvus:
Can you make a version that is compatible with this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1404827964

Your mod is amazing, but both mods changes startpos, so the only way to make it "compatible" would be to merging the changes into only one... i would do this myself, but i don't know how to modify startpos. I would be very grateful, and i believe a lot of people will enjoy to have them both at the same time.

Thank you.

Unfortunately it's up to the other modder(s) to make that mod compatible, I'm only here to provide the unlocker. You can try having that mod lower in the activation order but if that doesn't work there's nothing I can do.
Lucky 5 Sep, 2020 @ 7:53am 
Are you able to change the suitable climate for certain factions?

New World Colonies for example hate jungle but can withstand Savannah which I think is weird considering Markus Wulfhart likes those climates.

Makes the campaign a little bit stupid to play.
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