Total War: WARHAMMER II

Total War: WARHAMMER II

Mega Faction Unlocker
Juggernaut999  [developer] 11 Feb, 2021 @ 11:18am
Bugs & Issues
Any bugs or other problems you find when using the mod please write them down here.

Before you post about any bugs however please ensure you've tried Mega Faction Unlocker without any other mods. A lot of the times bugs you encounter are because of other mods you're using being incompatible with the unlocker. This makes it easier for me to detect real problems of the unlocker itself. Thank you.
Last edited by Juggernaut999; 13 Feb, 2021 @ 11:27pm
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Showing 1-15 of 84 comments
Houshmandzadeh 13 Feb, 2021 @ 7:49am 
Something that I noticed when using this unlocker versus using the discontinued High Elf Faction Pack.
When using the this unlocker, the game does not recognize the minor faction as being a HE faction. So, you will not get any dilemmas. Also, HE specific mods, such as Flamboyant's HE dilemmas and Flamboyant's Elven Civil War will not trigger as the game does not recognize the minor faction as a HE faction.
However, all of these events still work when using the discontinued HE Faction Pack.
I noticed the events were not triggering with the Megafaction Unlocker earlier this week (along with the Recruit Defeated Legendary Lord mod). I just tried the HE Faction Pack today and was able to get the events to trigger with that mod.
I figured I would bring this to your attention.
Juggernaut999  [developer] 13 Feb, 2021 @ 9:25am 
Originally posted by Houshmandzadeh:
Something that I noticed when using this unlocker versus using the discontinued High Elf Faction Pack.
When using the this unlocker, the game does not recognize the minor faction as being a HE faction. So, you will not get any dilemmas. Also, HE specific mods, such as Flamboyant's HE dilemmas and Flamboyant's Elven Civil War will not trigger as the game does not recognize the minor faction as a HE faction.
However, all of these events still work when using the discontinued HE Faction Pack.
I noticed the events were not triggering with the Megafaction Unlocker earlier this week (along with the Recruit Defeated Legendary Lord mod). I just tried the HE Faction Pack today and was able to get the events to trigger with that mod.
I figured I would bring this to your attention.

Does this happen to you when you only use Mega Faction Unlocker and no other mods with it?
BeastofValhalla 13 Feb, 2021 @ 12:44pm 
Attempted to use Mod today following update after previously using with no issues, all lord cards appear whited out and game will not start when attempting to select one of the added Factions
Juggernaut999  [developer] 13 Feb, 2021 @ 11:21pm 
Originally posted by BeastofValhalla:
Attempted to use Mod today following update after previously using with no issues, all lord cards appear whited out and game will not start when attempting to select one of the added Factions

Check your mods.
Houshmandzadeh 14 Feb, 2021 @ 6:04am 
Originally posted by Juggernaut999:
Originally posted by Houshmandzadeh:
Something that I noticed when using this unlocker versus using the discontinued High Elf Faction Pack.
When using the this unlocker, the game does not recognize the minor faction as being a HE faction. So, you will not get any dilemmas. Also, HE specific mods, such as Flamboyant's HE dilemmas and Flamboyant's Elven Civil War will not trigger as the game does not recognize the minor faction as a HE faction.
However, all of these events still work when using the discontinued HE Faction Pack.
I noticed the events were not triggering with the Megafaction Unlocker earlier this week (along with the Recruit Defeated Legendary Lord mod). I just tried the HE Faction Pack today and was able to get the events to trigger with that mod.
I figured I would bring this to your attention.

Does this happen to you when you only use Mega Faction Unlocker and no other mods with it?

No, I am using other mods. But I am using the same mods with the Mega Faction Unlocker as I am using with the High Elf Faction Pack.
While it is possible that another mod is affecting MFU, I am not sure why it would affect MFU while also not affecting HEFP.
Last edited by Houshmandzadeh; 14 Feb, 2021 @ 6:05am
Juggernaut999  [developer] 14 Feb, 2021 @ 9:01am 
Originally posted by Houshmandzadeh:
Originally posted by Juggernaut999:

Does this happen to you when you only use Mega Faction Unlocker and no other mods with it?

No, I am using other mods. But I am using the same mods with the Mega Faction Unlocker as I am using with the High Elf Faction Pack.
While it is possible that another mod is affecting MFU, I am not sure why it would affect MFU while also not affecting HEFP.

I don't think you fully understood. I asked if you are having the same problem when using Mega Faction Unlocker without any other mods enabled, not if you were using other mods to begin with.

Mega Faction Unlocker uses a lot more scripts than the High Elf Faction Pack to accommodate for all the factions of the other races, so it's much more likely that some of your mods, which have their own scripts, may be incompatible.

Try Mega Faction Unlocker without other mods and if you're having the same issue then it could be a bug of the Unlocker itself.

Houshmandzadeh 14 Feb, 2021 @ 12:47pm 
Originally posted by Juggernaut999:
I don't think you fully understood. I asked if you are having the same problem when using Mega Faction Unlocker without any other mods enabled, not if you were using other mods to begin with.

Mega Faction Unlocker uses a lot more scripts than the High Elf Faction Pack to accommodate for all the factions of the other races, so it's much more likely that some of your mods, which have their own scripts, may be incompatible.

Try Mega Faction Unlocker without other mods and if you're having the same issue then it could be a bug of the Unlocker itself.

Ok. Fair enough.

So, here is what I did. I played as Cothique for all of these. I did not use any other mods, other than the ones listed in the scenarios.

I used MFU by itself (no other mods) for 30 turns, and did not get any HE intrigue dilemmas.

I used MFU and Faction Flag Toggle (a mod that lets you remove the the faction flag while looking at another faction's settlement garrison) for two turns. I was not able to use FFT (I can use it with HEFP).

I used MFU and the Force Confederation mod. With MFU, instead of a confederation, the faction becomes your vassal (I can force confederations with HEFP). I noticed others had made comments that Mixu's Faction Unlocker was giving the same results, so I guess there is a similarity in the two scripts.

I used MFU and Flamboyant's Additional High Elven Dilemmas and Events for 40 turns. A Norscan invasion would start at around turn 30, which had not been triggered. This will be triggered with HEFP.

Hope this helps.
Last edited by Houshmandzadeh; 14 Feb, 2021 @ 12:50pm
Juggernaut999  [developer] 14 Feb, 2021 @ 9:04pm 
Originally posted by Houshmandzadeh:
Originally posted by Juggernaut999:
I don't think you fully understood. I asked if you are having the same problem when using Mega Faction Unlocker without any other mods enabled, not if you were using other mods to begin with.

Mega Faction Unlocker uses a lot more scripts than the High Elf Faction Pack to accommodate for all the factions of the other races, so it's much more likely that some of your mods, which have their own scripts, may be incompatible.

Try Mega Faction Unlocker without other mods and if you're having the same issue then it could be a bug of the Unlocker itself.

Ok. Fair enough.

So, here is what I did. I played as Cothique for all of these. I did not use any other mods, other than the ones listed in the scenarios.

I used MFU by itself (no other mods) for 30 turns, and did not get any HE intrigue dilemmas.

I used MFU and Faction Flag Toggle (a mod that lets you remove the the faction flag while looking at another faction's settlement garrison) for two turns. I was not able to use FFT (I can use it with HEFP).

I used MFU and the Force Confederation mod. With MFU, instead of a confederation, the faction becomes your vassal (I can force confederations with HEFP). I noticed others had made comments that Mixu's Faction Unlocker was giving the same results, so I guess there is a similarity in the two scripts.

I used MFU and Flamboyant's Additional High Elven Dilemmas and Events for 40 turns. A Norscan invasion would start at around turn 30, which had not been triggered. This will be triggered with HEFP.

Hope this helps.

Yes that's more informative. I'll have a look at it.
cjwasright 17 Feb, 2021 @ 9:38pm 
I found a bug when using this mod with SFO. Laurelorn forest does not have the expanded research tree that Wood Elves get in that mod. Is this the case for all factions whose tech trees received an overhaul, or just Wood Elves in particular?
Juggernaut999  [developer] 17 Feb, 2021 @ 9:46pm 
Originally posted by cjwasright:
I found a bug when using this mod with SFO. Laurelorn forest does not have the expanded research tree that Wood Elves get in that mod. Is this the case for all factions whose tech trees received an overhaul, or just Wood Elves in particular?

I honestly don't know, I don't actually play with SFO. I'll have a look at it later on.
Earl Mobilé 20 Feb, 2021 @ 1:05am 
if i use this mod my lords dont gain any experience :(
Juggernaut999  [developer] 20 Feb, 2021 @ 1:55am 
Originally posted by Earl Mobilé:
if i use this mod my lords dont gain any experience :(

Check your mods.
Jardakk 2 Mar, 2021 @ 11:52pm 
I have an issue with the mod. Putting Chief Doomclaw on a Brood Horror mount insta-kills him on the following turn due to 'lands of the living offering no sanctuary of the dead", as if he's a vampire lord going into uncorrupted land. No matter Doomclaw's health, it instantly plummets to 0 and wounds/kills him the next turn. I play this mod with two unit mods- Shockvermin and Scatterclaw Catapult unit mods, and have tried to reload the save with those two mods enabled to no avail.

Edit: Playing as Rictus Clan-Nest, by the way. Forgot to mention.
Last edited by Jardakk; 2 Mar, 2021 @ 11:52pm
Juggernaut999  [developer] 3 Mar, 2021 @ 11:10am 
Originally posted by Jardakk:
I have an issue with the mod. Putting Chief Doomclaw on a Brood Horror mount insta-kills him on the following turn due to 'lands of the living offering no sanctuary of the dead", as if he's a vampire lord going into uncorrupted land. No matter Doomclaw's health, it instantly plummets to 0 and wounds/kills him the next turn. I play this mod with two unit mods- Shockvermin and Scatterclaw Catapult unit mods, and have tried to reload the save with those two mods enabled to no avail.

Edit: Playing as Rictus Clan-Nest, by the way. Forgot to mention.

Try playing only with the unlocker without any other mods and see if you still have this problem.
Jardakk 3 Mar, 2021 @ 1:27pm 
Originally posted by Juggernaut999:
Originally posted by Jardakk:
I have an issue with the mod. Putting Chief Doomclaw on a Brood Horror mount insta-kills him on the following turn due to 'lands of the living offering no sanctuary of the dead", as if he's a vampire lord going into uncorrupted land. No matter Doomclaw's health, it instantly plummets to 0 and wounds/kills him the next turn. I play this mod with two unit mods- Shockvermin and Scatterclaw Catapult unit mods, and have tried to reload the save with those two mods enabled to no avail.

Edit: Playing as Rictus Clan-Nest, by the way. Forgot to mention.

Try playing only with the unlocker without any other mods and see if you still have this problem.


As I said, I put both the mods off and on with your mod and still have the issue.

Edit: I mistyped in my original complaint. I meant to say I reloaded your mod with both of the other mods disabled to no avail. Pardon my hasty and natural-fast typing.
Last edited by Jardakk; 3 Mar, 2021 @ 1:28pm
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