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I was in an endless harvest and was virtue scumming (exhilirating gameplay) One hero got focused and another got powerful. Bear in mind there was no practitioner in this party. At first, I didn't see an issue, but then when the virtued heroes started barking their effects I noticed something.
The focused hero was not applying any buff.
The powerful hero was applying a PROT buff instead of a DMG one.
As I've been playing (just in the save), I've experienced the other virtues and they were having their intended affects when they barked.
After some digging and searching for all mods that dealt with the "traits" file, I had only two results: your wanderer and practitioner mods. With the base game "trait_library" I noticed the wanderer had what seemed to be an identical set of code in regards to virtues (at least when I was looking under focused and powerful). However, your practitioner mod seems to have unique effects for those two virtues. I believe they are carrying over to the other heroes when I imagine they were meant to be exclusively for the practitioner.
I haven't had the practitoner virtued with those two virtues yet, but I'm guessing the focused one does something unique, like discovering one of his unique artifacts and the powerful one, as one of my heroes showed, seems like something the practitoner would do.
I have since changed the lines back to the vanilla versions and will see if that allows for those barks to work again. Unfortunately, I don't know a way of testing to see if this has fixed the problem. I guess if I run into the virtues' barks again, I'll find out if this solution worked or not.
Edit: Now that I think about it: a fix for this if it turns out to be an issue is to add these focused/powerful lines as new ones with a "valid_hero_class_ids" section for the practitioner. Bear in mind, I have no modding experience. I just like screwing with game files.
I've been playing the Practitioner a bit, and I really like his design. A well thought and versatile character, you have my kudos.
Unfortunately, Invoke Enenra doesn't seem to be powering up with the Artifacts of Fervor in the inventory. Tried in a fresh save too, including the vanilla version, but the problem persisted.
Would love to know if anyone else had the same issue, really loving all the work so far!