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Also what is your colony wealth?
Raids are tricky..
this isnt an problem with humans due to the baby not being able to defend itself but the children of apini azuri and necropini CAN defend themself so when they pop out of your organ creation maschine ( unvolentary azuri) and start ripping the nurse to schreads due to being hostile faction
this again isnt a problem if there is 1 larva but if you are a dumbass like me and heve 8 azuri each producing 5-8 larva per birth all giving birth at once your colonists not gonna last long
(sorry for bad gramma)
However, I found that there's apparently an error in my Patches caused by this:
It should be this:
-----
This is the code I tried to implement:
When I actually edited the files, though, this worked. Patches that added new Recipes also worked. What am I doing wrong?
(Before you ask, yes, I went into the Mod Options and disabled the Race Restricted Buildings.)
You do not want to disable race restricted buildings as that will clear all entries in building restrictions.
If you replace Line 3 of /1.4/Common/Defs/ThingDefs_Races/Alien_Bee.xml with
I'm also probably misunderstanding this but you may want to use a patchoperationadd not a replace, as that could be a pain to update if anything gets changed.
No, I wanted to replace it so that Pawns that are NOT Apinis could build Nectar Distilleries and Unflavored Honeycombs, while leaving the rest of the buildings set to be restricted only to Apinis.
Also, with the same settings above, when I used my new Recipe and created an Apini Building as a Mini-fied Def (which I added and successfully got to work), only an Apini type can install it. Everyone else is only capable of hauling it to the stockpile. I can't figure out how to get a non-Apini to hail it, which again, might be because the "BEELIEN" Abstract Def is listed as a Thing Def and not a HAR Def.
But I don't really fully understand this question.
The "Disable Pawn Restrictions" setting should make it so anyone can do this, to answer your question in the comments.
Also I'll see about giving it a link alongside the enhanced Apitech mod. Give me some time to give things a look over.
Okay, so here is how I ran my test. You can probably do it yourself.
1. Enable the "<disableBuildingRestrictions>True</disableBuildingRestrictions>" in the Options.
2. Load my Mod that I linked and its Dependencies ( https://www.steamcommunity.com/sharedfiles/filedetails/?id=2919554065 ).
3. Start a new colony without any Apinis of any kind.
4. Research all of the Apini Technology, plus Smithing.
5. In the game, use my Recipe to create a Nectar Distillery at the Smithy. It will produce one that is Mini-fied for hauling.
6. Click it and show it a place to be installed.
7. Choose any Pawn that should be able to install it.
8. Right-click it. Nothing will happen.
9. Then, spawn an Apini Pawn and recruit it. Your Apini will be able to install it.
Non-Apinis can haul it TO A STOCKPILE. They cannot install it.
In the meantime, I can add the apparels to the whitelist, could you give a list of apparel defnames you wish Apini could wear? Thanks.