Call to Arms

Call to Arms

Colts Halo Factions
 This topic has been pinned, so it's probably important
Colt0512  [developer] 27 Jul, 2021 @ 8:11am
Customising the mod
This is a page that I'll be expanding on as I add new features that need some instructions on how to alter.

Mod file location: Steam/steamapps/workshop/content/302670/2204657350
(I think it's the same for everyone)


Using the Flood in the editor

Flood units should always be set as player 9 (the maroon-y coloured one)
The infection systems works based on mission tags
So any humanskin unit killed by an infection form will by default turn into a generic combat form
Unless they are given one of the following specific tags correlating to different combat forms;
(tags can be applied by selecting the unit in F3 mode, and scrolling down the right-hand window to "tags")

infectable_h3_marine
infectable_h3_odst

infectable_hw_jackal
infectable_hw_jackal_minor
infectable_hw_jackal_major

infectable_h2a_elite_minor
infectable_h2a_elite_major
infectable_h2a_elite_ranger
infectable_h2a_elite_specops
infectable_h2a_elite_stealth
infectable_h2a_elite_ultra
infectable_h2a_elite_zealot

infectable_hw_grunt_minor
infectable_hw_grunt_major
infectable_hw_grunt_specops
infectable_hw_grunt_heavy
infectable_hw_grunt_ultra



Original Halo 3 Brute colours for skirmish/conquest

Navigate to resource/set//breed/mp/covb
Open t3_brute_major.set with notepad
Change {skin "h3_brute_major"} to {skin "h3_brute_major_vanilla"}
Do the same for: brute_minor, brute_ultra, brute_captain_minor, brute_captain_major and brute_captain_ultra
(Adding _vanilla to the end of their skin names.


Re-enabling the CE factions
Navigate to resource/set/multiplayer/games/presets
Open alliances_generic.inc with notepad
Remove the ; from in front of ;{armies "cov"} & ;{armies "unsc"}

Last edited by Colt0512; 31 Oct, 2021 @ 10:16am
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Casey Jones 31 Jul, 2021 @ 1:38pm 
Thanks for this!
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