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Button 1
Assault Squad 120mp
Marksman Squad 150mp
Defence Squad 200mp
Elite Squad 1 500mp
Elite Squad 2 500mp
Elite Squad 3 500mp
Assault Squad (Motorized) 170mp
Marksman Squad (Motorized) 200mp
Defence Squad (Motorized) 250mp
Elite Squad 1 (Motorized) 550mp
Elite Squad 2 (Motorized) 550mp
Elite Squad 3 (Motorized) 550mp
Button 2
Tank crew team 50mp
Engineer Team 70mp
Support Team 80mp
Fire Team 140mp
AT Team 150mp
Sniper Team 400mp
3 x other specialised teams (Differs greatly between factions)
Button 3
Mortar 450mp
Transport truck 50mp
Transport truck with ammo 200mp
AT Car 475mp
Light Tank? 700mp
AI mounted gun 200mp
AT / AA mounted gun 300mp
Buildable Mortar 400mp
Button 4
Car LMG 150mp
Car HMG 250mp
Car AA (Reb) / Grenade launcher (USA) 450mp
APC 450mp
APC 650mp
Tank 675mp
Button 5
Tank 825mp
Tank 850mp
Tank 1200mp
Tank 1500mp
Transport Heli 150mp
Transport Heli Heavy 250mp
Attack Heli 1800mp
Attack Heli Heavy 2500mp
Button 1
Assault Squad 120mp (Marines, Assault rifles and shotguns)
Marksman Squad 150mp (Marines, Assault rifles and DMRss)
Defence Squad 200mp (Marines, 1 LMG, 1 Medic, 3 Assault rifles)
Elite Squad 1 470mp (ODSTs, Assault Rifles and shotguns)
Elite Squad 2 500mp (ODSTs, Assault Rifles and DMRs)
Elite Squad 3 500mp (ODSTs, SMGs)
Assault Squad (Motorized) 170mp (Passenger Warthog)
Marksman Squad (Motorized) 200mp (Passenger Warthog)
Defence Squad (Motorized) 250mp (Passenger Warthog)
Elite Squad 1 (Motorized) 520mp (Passenger Warthog)
Elite Squad 2 (Motorized) 550mp (Passenger Warthog)
Elite Squad 3 (Motorized) 550mp (Passenger Warthog)
Button 2
Tank crew team 50mp (Mechanics, pistols)
Engineer Team 70mp (Combat engineers)
Support Team 80mp (Marines, 2 assault rifles, 1 medic)
Fire Team 140mp (Marines, 1 lmg, 2 assault rifles)
AT Team 150mp (Marines, 2 AT, 1 assault rifle)
Sniper Team 400mp (Marines, 2 sniper rifles)
Grenadier Team 135mp (Marines, 1 Grenade launcher, 2 assault rifles)
2 x other specialised teams? (Individual spartans or a spartan squad?)
Button 3
Mortar 450mp (?)
Transport truck 50mp (Passenger warthog)
Transport truck with ammo 200mp (Passenger warthog with ammo)
AT Car 475mp (Gauss Warthog)
Light Tank? 700mp
AI mounted gun 200mp (Mounted Mgun)
AT / AA mounted gun 300mp (Mounted rocket pods?)
Buildable Mortar 400mp (?)
Button 4
Car LMG 150mp (Warthog)
Car HMG 250mp (?)
Car AA (Reb) / Grenade launcher (USA) 450mp (Rocket pods warthog)
APC 450mp (?)
APC 650mp (?)
Tank 675mp (Scorpion)
Button 5
Tank 825mp (Falcon mguns)
Tank 850mp (Falcon Grenade launchers)
Tank 1200mp (?)
Tank 1500mp (?)
Transport Heli 150mp (Pelican Unarmed)
Transport Heli Heavy 250mp (Pelican Armed)
Attack Heli 1800mp (?)
Attack Heli Heavy 2500mp (?)
Button 1
Assault Squad 120mp (Grunt Lance)
Marksman Squad 150mp (Carbine jackal + grunts lance)
Defence Squad 200mp (Jackal lance)
Elite Squad 1 470mp (Spec ops lance)
Elite Squad 2 500mp (Specops carbine lance)
Elite Squad 3 200mp (Specops grunt lance)
Assault Squad (Motorized) 180mp (Shadow Unarmed)
Marksman Squad (Motorized) 200mp (Shadow Unarmed)
Defence Squad (Motorized) 250mp (Shadow Unarmed)
Elite Squad 1 (Motorized) 520mp (Shadow Unarmed)
Elite Squad 2 (Motorized) 550mp (Shadow Unarmed)
Elite Squad 3 (Motorized) 250mp (Shadow Unarmed)
Button 2
Tank crew team 50mp (?)
Engineer Team 70mp (2 engineers)
Support Team 80mp (1 engineer, 2 elite minors)
Fire Team 140mp (1 Elite major, 2 grunt ultras)
AT Team 150mp (4 AT grunts)
Sniper Team 400mp (2 jackal snipers)
Ranger Team 135mp (3 Elite carbines)
2 x other specialised teams (Teams led by zealots?)
Button 3
Mortar 450mp (?)
Transport truck 50mp (Shadow Unarmed)
Transport truck with ammo 200mp (Shadow unarmed with ammo)
AT Car 475mp (Revenant)
Light Tank? 700mp (?)
AI mounted gun 200mp (Mounted plasma turret)
AT / AA mounted gun 300mp (Fuel rod shade turret)
Buildable Mortar 400mp (?)
Button 4
Car LMG 150mp (Ghost)
Car HMG 250mp (Specter)
Car AA (Reb) / Grenade launcher (USA) 450mp (Specter with fuel rod?)
APC 450mp
APC 650mp
Tank 675mp (Wraith)
Button 5
Tank 825mp (Banshee only mgun)
Tank 850mp (Banshee with fuel rod)
Tank 1200mp (?)
Tank 1500mp (?)
Transport Heli 150mp (Spirit unarmed)
Transport Heli Heavy 250mp (Spirit armed)
Attack Heli 1800mp (?)
Attack Heli Heavy 2500mp (?)
@Dolos Yeah I'll make the CE UNSC closer to UNCH3. The reason that the armoured units cost so much more as that they're actually a tier 3 unit, rather than tier 2 like the unarmoured marines and the marines in UNCH3 so I might lower their tier and just make them have more HP than unarmoured marines to help standardise the costs a bit. The CE factions were basically just practice for setting up multiplayer which is why they're so bare-bones and I planned to remove them completely until you brought them up the other day.
@TheBlueHaloGuy The issue with a health boost is that the max health I can give a unit is like 500, because the game's cap is 1000 (I think) and they gain the health in-between via veteran ranks. So obviously I want the Chieftain once he's added to have the top amount of health and the ranks as they get lower have smaller amounts of health. I tried to make up for this by decreasing the number of kills individual brutes need to get in order to get the veteran rank health boosts to kind of simulate higher health.
And I like your idea for changes to the pack squads. They were only really called Packs because I wanted a different name from the teams. The packs were focused around the captain as I'd just added them so my idea was that you were mainly buying that unit for the captain and he came with some brute minors as a little bit extra.
@Flavius I do plan to add an insurrection faction at some point. Idk yet how in-depth I'll go whether they'll just use vanilla game rebels skins, proper custom skins or inbetween with custom textured marine bodies plus vanilla rebel heads. Vehicles wise though they'll just have retextured UNSC stuff.
Maps-wise I do now know how to add custom multiplayer maps. It's just a case of actually getting maps as I'm bad at mapping and I'm not sure if the current ones are well suited for multiplayer.
Thank you for the input guys, it's already helping a lot.
And I'll bump the hornet cost up to around 825 in the next update, similar to the falcons place in the roster in my revamp idea so I can get feedback on the price range ahead of time.