Monster Train

Monster Train

Trainworks Mod Tools
 This topic has been pinned, so it's probably important
Brandon  [developer] 14 Jul, 2024 @ 1:26am
[RELEASE] Trainworks V2.5.0
Big release that modifies the behavior of older clan mods that exist I believe it would be best to send out this post as a place to report any issues that may spring up due to the update. I did extensive testing (and did a private smaller test with folks on the discord channel), however, there are a ton of mod configurations out there so if something happens to break please let me know.

With that out of the way, there are a lot of good things that I have fixed. These were mostly long-standing bugs that were never fixed in Trainworks before I inherited the codebase and became the sole maintainer.

  • The Artifact Merchant will sell Artifacts from modded clans!
  • Older Clan mod fixes (Arcadian, Succubus, and Sweetkin)
    • Fixes for crashes / softlocks / unexpected behavior upon saving/reloading. Clan Banners, Merchants, and Upgrades.
    • Fix for RoomModifier tooltip crashes
  • Older Clan mod fixes II (Equestrian / Custom Clan Helper / Beyonder)
    • Fix for Clan Banners being regenerated upon restarting.
    • Fix for Compatibility between Rising's UBP Mod and Arcadian. Fixes "Attuned 0" that was present on some Arcadian cards.
  • Global fix for certain Cards being unable to be upgraded by an appropriate Shop Upgrade (affected certain Sweetkin cards if Succubus wasn't installed,)
  • Global fix for certain cards getting the "Attuned" keyword twice if Pathogens's Spellogenesis card is used.
  • Run setup time may be a wee bit slower the first time with a custom clan. Subsequent restarts are fast.

Additionally, if something goes wrong during startup you may see a popup message when the Main Menu screen comes up up. If you ever see that popup, please contact the developer of the mod on the Steam Workshop or hit up the #modding-development channel on Discord with a screenshot.