Stellaris

Stellaris

Cleanse and Rebirth 3.14
RegiZero  [developer] 22 Aug, 2020 @ 12:29pm
Improvements/adjustments or ideas
If you have an idea to add something new or to make some adjustments, comment below and it will be considered.
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Showing 1-13 of 13 comments
Maritisa 22 Aug, 2020 @ 1:30pm 
If there aren't event chains tied to civilizations you seed, there absolutely should be. Stuff like quietly (or openly!) helping them develop technologically, or if you're an absolute monster xenophobe, performing like weird societal experiments on them or such. I don't personally have any fleshed out ideas at the moment of writing this, but it'd be such a missed opportunity to not have special events and traits for this sort of thing.

...And on a somewhat related note to that last one
Kinda inspired by Halo, a Colossus weapon that regresses the target planet into a primitive world seems right up the alley of this mod. Really stress the, uh, rebirth part of things here lol.
RegiZero  [developer] 22 Aug, 2020 @ 2:11pm 
@Maritisa Hmm, I can probably do something along these lines. Thanks for the thoughts and ideas! :)
Siatru 25 Aug, 2020 @ 7:52pm 
I uhh commented this on the desc. comments but I want to suggest being able to convert megastructures into their ruined versions as well. I honestly think that it would give the prominent feeling that a cycle has passed.
RegiZero  [developer] 26 Aug, 2020 @ 4:21am 
@Siatru No problem, I will add that as soon as I can but you should know that it will be limited to vanilla megastructures as the modded version don't have a ruined alternative. Thanks and have a good day!
Siatru 26 Aug, 2020 @ 6:42am 
I'm fine with just Vanilla Megastructures. But the Gigastructures mod have Ruined versions of their megastructures... just not sure if they have one for all though. Anyway, thanks in advance~
RegiZero  [developer] 27 Aug, 2020 @ 6:32am 
Originally posted by Siatru:
I uhh commented this on the desc. comments but I want to suggest being able to convert megastructures into their ruined versions as well. I honestly think that it would give the prominent feeling that a cycle has passed.

@Siatru I have updated it and the requested improvement has been implemented, thanks :).
Siatru 28 Aug, 2020 @ 4:12am 
Originally posted by RegiZero:

@Siatru I have updated it and the requested improvement has been implemented, thanks :).
YES! Thanks~ I forgot to ask though, does this feature include gateways? Like, can we disable or dismantle them?
RegiZero  [developer] 28 Aug, 2020 @ 5:41am 
Originally posted by Siatru:
Originally posted by RegiZero:

@Siatru I have updated it and the requested improvement has been implemented, thanks :).
YES! Thanks~ I forgot to ask though, does this feature include gateways? Like, can we disable or dismantle them?

@Siatru Yes, this includes gateways :). Thanks and enjoy!
Vault76Survivor 28 Aug, 2020 @ 9:25pm 
How about adding a couple civics that add to the rewards for observation posts? Off the top of my head, some options could include a megacorp civic that gained trade value or energy from observation posts (because the observation posts are basically the equivalent of zoos), a xenophobe/hivemind option that granted food from observation posts with aggressive observation status, and a rogue servitor option that gained unity from observation posts.
RegiZero  [developer] 29 Aug, 2020 @ 8:12am 
Originally posted by Vault76Survivor:
How about adding a couple civics that add to the rewards for observation posts? Off the top of my head, some options could include a megacorp civic that gained trade value or energy from observation posts (because the observation posts are basically the equivalent of zoos), a xenophobe/hivemind option that granted food from observation posts with aggressive observation status, and a rogue servitor option that gained unity from observation posts.

@Vault76Survivor Yea I could probably do that but there would have to be something extra to it, hmm. I'll see what I can do and thanks! :)
Last edited by RegiZero; 29 Aug, 2020 @ 8:12am
Anarky 31 Aug, 2020 @ 3:42am 
Would it be possible to add an option for the type of life we can seed? Example, a prompt that lets us create a random humanoid race / reptilian race etc?
RegiZero  [developer] 31 Aug, 2020 @ 4:32am 
Originally posted by Anarky:
Would it be possible to add an option for the type of life we can seed? Example, a prompt that lets us create a random humanoid race / reptilian race etc?

@Anarky Yes, I will add some kind of options for the seeding of primitives, thanks :).
Anarky 31 Aug, 2020 @ 5:07am 
Thanks! This will make it much easier to spawn delicious mushrooms for my empire to feed on.

I mean, to give them a place of honour at the table.
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