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I will try walking over all of the dimensions of the trash piles and let you know. Also, this server config only allows first person config, and I'm verifying it with a crosshair turned on. I have video of my runthrough, and could send that along.
1PP no crosshair.
Follow up question:
One of the items we have in the GarbageSearch is the `Matchbox`. We have VERY low quantmin/quantmax values for scarcity. When the Matchbox was found from Garbage search, it seemed to use its own custom item amount - much higher than what we have in our types. Is it supposed to pull from what's defined in the types file, or is there another way to affect # of units found for partial-type items (matchbox, rags, cans of food).
Find this line in ActionSearchGarbage.c:
float z_setQty1 = (Math.RandomFloat(-1, z_maxQty1));
That means you can find up to maximum possible quantity of item.
To get, say, 5 times less, add " / 5" after "z_maxQty1". It should look like this:
float z_setQty1 = (Math.RandomFloat(-1, z_maxQty1 / 5));