Team Fortress 2

Team Fortress 2

The Great Peace Preserver
 This topic has been pinned, so it's probably important
Panos 25 Jan, 2014 @ 11:10pm
Stats
Pros:
35% faster firing speed
+4 shells in clip
20% faster reload speed
Cons:
-15% health penalty
-25% damage penalty
-20% secondary ammo

Opinions?
Last edited by Panos; 25 Jan, 2014 @ 11:10pm
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Showing 1-15 of 320 comments
Iron 26 Jan, 2014 @ 12:08am 
I think its perfect!
Nezzingtonian 26 Jan, 2014 @ 12:33am 
Originally posted by GRPanos:
Pros:
35% faster firing speed
+4 shells in clip
20% faster reload speed
Cons:
-15% health penalty
-25% damage penalty
-20% secondary ammo

Opinions?

Nice stats though the -20% secondary ammo doesn't matter.

+50% fire rate
+100% clip size
+20% switch speed to this weapon
-30% switch speed from this weapon
Uses magazines with 3 second reload
-10% accuracy
-25% primary ammo carried
-10% damage
-20% sentry firing speed when active
+10% damage taken when active or within 2 seconds of switching

The %s may need tweaking.
неплохо
Nezzingtonian 26 Jan, 2014 @ 12:50am 
Originally posted by //DisS//:
неплохо
Wow those are perfect! Valve please make these the stats!
+35% fire speed
+40% clip size
+20% reloundig speed
+30 resitence to all tipe of damege
--------------------------------------------------------------
- when you shoot you became slow until the reluding
-you can't build sentrys of level 3
+30% that the weapon jams during charging if you change the weapon or jumping or performing sudden movements
Dacalsta 26 Jan, 2014 @ 2:44am 
Originally posted by Yellow Herb:
Pros
+5 clip size
+15% rate of fire
-85% bullet spread (AKA better aim)
+250% damage (21 base damage per bullet)
Reload is Single (fully reload in one animation reload)
Cons
-90% bullets per shot (only one bullet will be fired per shot)
-100% Reload Speed (would make it 2 full seconds)
-88% Secondary Ammo (44, good for 4 full clips)
-25% Ammo from all sources
Neutrals
Uses Secondary Ammo
All stats will be hidden and the item will have a custom description attribute like when the short stop first came out


Over View
Over all its not a Great gun, close range its near useless as its max damage is 32 but is a good weapon for dealing large chip damage to targets at medium to long range.
With the fact that it uses secondary ammo it helps to make engies diverse their loadout to not have this and a pistol, rather a Short Circuit or a Wrangler and add the feel that it no longer uses shotgun shells rather it uses single hard point heads like the pistol.
Best for the engies that like to set up a defenses but still support the main assault with a weapon that deals a minimal of 10 damage at max range its good for chipping away at medium and long ranged targets to help your team mates get the kills while your sentry holds the fort.

Thats just my thoughts.

This one is my Favorite so far, congratulations. counting the one already in the mag you will have 5 mags, and if you are need a dispenser, it'll provide a good ammount of ammo.
i say just make it a big SMG with 25+ damge and 10- ammo
Th3 Num13er Z3R0 (Banned) 26 Jan, 2014 @ 5:52am 
would this be a shotgun or like the machiine gun in bioshiock infinite cuz that what it looks like with the design
Originally posted by Awezomenezz:
Originally posted by GRPanos:
Pros:
35% faster firing speed
+4 shells in clip
20% faster reload speed
Cons:
-15% health penalty
-25% damage penalty
-20% secondary ammo

Opinions?

Nice stats though the -20% secondary ammo doesn't matter.

+50% fire rate
+100% clip size
+20% switch speed to this weapon
-30% switch speed from this weapon
Uses magazines with 3 second reload
-10% accuracy
-25% primary ammo carried
-10% damage
-20% sentry firing speed when active
+10% damage taken when active or within 2 seconds of switching

The %s may need tweaking.
i like it
+35% fire speed
+40% clip size
+20% reloundig speed
+30 resitence to all tipe of damege
--------------------------------------------------------------
- when you shoot you became slow until the reluding
-you can't build sentrys of level 3
+30% that the weapon jams during charging if you change the weapon or jumping or performing sudden movements
Edward. 26 Jan, 2014 @ 6:04am 
:yay: it's perfect
meikkon 26 Jan, 2014 @ 6:39am 
It's a primary weapon

+Rapid fire
+20% more damage
+Clip size = 35
-No secondary
-No random critical hits
Squid 26 Jan, 2014 @ 6:48am 
The Great Peace Preserver
Shotgun Lv.__

+40% damage.
Shoots a single big Nail.
Shoots as fast as you can pull the trigger.
Reloads the whole magazine at once.

Slow moving, hard by gravity effected projectile (This is not shown in the stats: Flies only about 15 m.)
-40% primary ammo
-33% magazine size
No random crits.
Originally posted by GRPanos:
Pros:
35% faster firing speed
+4 shells in clip
20% faster reload speed
Cons:
-15% health penalty
-25% damage penalty
ORIGINAL: -20% secondary ammo EDIT: Spends secondary ammo, like the shortstop

Opinions?
Koldopetardo 26 Jan, 2014 @ 7:07am 
Originally posted by Yellow Herb:
Pros
+5 clip size
+15% rate of fire
-80% bullet spread (AKA better aim)
+250% damage (21 base damage per bullet)
Reload is Single (fully reload in one animation reload)
Cons
-90% bullets per shot (only one bullet will be fired per shot)
-100% Reload Speed (would make it 2 full seconds)
-88% Secondary Ammo (44, good for 4 full clips)
-25% Ammo from all sources
Neutrals
Uses Secondary Ammo
All stats will be hidden and the item will have a custom description attribute like when the short stop first came out


Over View
Over all its not a Great gun, close range its near useless as its max damage is 32 but is a good weapon for dealing large chip damage to targets at medium to long range.
With the fact that it uses secondary ammo it helps to make engies diverse their loadout to not have this and a pistol, rather a Short Circuit or a Wrangler and add the feel that it no longer uses shotgun shells rather it uses single hard point heads like the pistol.
Best for the engies that like to set up a defenses but still support the main assault with a weapon that deals a minimal of 11 damage at max range its good for chipping away at medium and long ranged targets to help your team mates get the kills while your sentry holds the fort.

Thats just my thoughts.

I like those stats, nevertheless, I would increase the firing rate percentage
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