Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Brave New World
I need some help
[1988191.869] [Gameplay] ERROR: UNIQUE constraint failed: UnitReplaces.CivUniqueUnitType
[1988191.869] [Gameplay] ERROR: UNIQUE constraint failed: UnitReplaces.CivUniqueUnitType
[1988195.204] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[1988195.205] [Gameplay]: While executing - 'insert into Requirements('RequirementId', 'RequirementType') values (?, ?);'
[1988195.205] [Gameplay]: In XMLSerializer while inserting row into table insert into Requirements('RequirementId', 'RequirementType') with values (REQUIRES_PLOT_HAS_OIL_WELL, REQUIREMENT_PLOT_IMPROVEMENT_TYPE_MATCHES, ).
[1988195.205] [Gameplay]: In XMLSerializer while updating table Requirements from file E20C_Leaders.xml.
[1988195.206] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[1988218.845] [Gameplay] ERROR: near ",": syntax error
[1988230.292] [Gameplay] ERROR: UNIQUE constraint failed: BuildingModifiers.BuildingType, BuildingModifiers.ModifierId
[1988230.292] [Gameplay]: While executing - 'UPDATE BuildingModifiers SET "ModifierId" = ? WHERE "BuildingType" = ?;'
[1988230.292] [Gameplay] ERROR: Database::XMLSerializer (GoldenAge_Wonders.xml): There was an error executing the update statement! See Database.log for details.
[1988230.292] [Gameplay] ERROR: UNIQUE constraint failed: BuildingModifiers.BuildingType, BuildingModifiers.ModifierId
[1988230.293] [Gameplay]: In XMLSerializer while updating table BuildingModifiers from file GoldenAge_Wonders.xml.
[1988231.187] [Gameplay] ERROR: UNIQUE constraint failed: CivicPrereqs.Civic, CivicPrereqs.PrereqCivic
[1988231.187] [Gameplay] ERROR: UNIQUE constraint failed: CivicPrereqs.Civic, CivicPrereqs.PrereqCivic
[1988232.580] [Gameplay] ERROR: UNIQUE constraint failed: Resource_Harvests.ResourceType, Resource_Harvests.YieldType
[1988232.581] [Gameplay]: While executing - 'insert into Resource_Harvests('ResourceType', 'YieldType', 'Amount', 'PrereqTech') values (?, ?, ?, ?);'
[1988232.581] [Gameplay]: In XMLSerializer while inserting row into table insert into Resource_Harvests('ResourceType', 'YieldType', 'Amount', 'PrereqTech') with values (RESOURCE_HORSES, YIELD_PRODUCTION, 30, TECH_ANIMAL_HUSBANDRY, ).
[1988232.581] [Gameplay]: In XMLSerializer while updating table Resource_Harvests from file GoldenAge_Resources.xml.
[1988232.581] [Gameplay] ERROR: UNIQUE constraint failed: Resource_Harvests.ResourceType, Resource_Harvests.YieldType
[1988232.740] [Gameplay] ERROR: UNIQUE constraint failed: RandomEvent_Yields.RandomEventType, RandomEvent_Yields.YieldType, RandomEvent_Yields.FeatureType
[1988232.740] [Gameplay]: While executing - 'insert into RandomEvent_Yields('RandomEventType', 'YieldType', 'FeatureType', 'Percentage', 'ReplaceFeature') values (?, ?, ?, ?, ?);'
[1988232.740] [Gameplay]: In XMLSerializer while inserting row into table insert into RandomEvent_Yields('RandomEventType', 'YieldType', 'FeatureType', 'Percentage', 'ReplaceFeature') with values (RANDOM_EVENT_TORNADO_OUTBREAK, YIELD_FAITH, FEATURE_ICE, 8, 1, ).
[1988232.740] [Gameplay]: In XMLSerializer while updating table RandomEvent_Yields from file GoldenAge_RandomEvents.xml.
[1988232.740] [Gameplay] ERROR: UNIQUE constraint failed: RandomEvent_Yields.RandomEventType, RandomEvent_Yields.YieldType, RandomEvent_Yields.FeatureType
[1988240.455] [Gameplay] ERROR: UNIQUE constraint failed: District_TradeRouteYields.DistrictType, District_TradeRouteYields.YieldType
[1988240.455] [Gameplay] ERROR: UNIQUE constraint failed: District_TradeRouteYields.DistrictType, District_TradeRouteYields.YieldType
[1988242.920] [Gameplay] ERROR: FOREIGN KEY constraint failed
[1988242.920] [Gameplay] ERROR: FOREIGN KEY constraint failed
[1988242.921] [Gameplay]: Validating Foreign Key Constraints...
[1988242.937] [Gameplay] ERROR: Invalid Reference on Building_CitizenYieldChanges.BuildingType - "BUILDING_STAVE_CHURCH" does not exist in Buildings
[1988242.940] [Gameplay] ERROR: Invalid Reference on BuildingModifiers.BuildingType - "BUILDING_CITIPOLICY_YIELD_JNR_DUMMY_ADJACENCYTOURISM" does not exist in Buildings
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_HAS_OIL" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_CITY_IS_CAPITAL" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_AT_LEAST_CLASSICAL_ERA" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_AT_LEAST_MEDIEVAL_ERA" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_AT_LEAST_RENAISSANCE_ERA" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_AT_LEAST_INDUSTRIAL_ERA" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_AT_LEAST_MODERN_ERA" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_AT_LEAST_ATOMIC_ERA" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_AT_LEAST_INFORMATION_ERA" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLAYER_AT_LEAST_FUTURE_ERA" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "NAVAL_MELEE_UNITS" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "NAVAL_RAIDER_UNITS" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "NAVAL_RANGED_UNITS" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "NAVAL_CARRIER_UNITS" does not exist in Requirements
[1988243.047] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIREMENT_UNIT_IS_SPEC_OPS" does not exist in Requirements
[1988243.116] [Gameplay] ERROR: Invalid Reference on Project_BuildingCosts.ConsumedBuildingType - "BUILDING_CITIPOLICY_YIELD_JNR_DUMMY_ADJACENCYTOURISM" does not exist in Buildings
[1988243.117] [Gameplay] ERROR: Invalid Reference on Projects_XP2.CreateBuilding - "BUILDING_CITIPOLICY_YIELD_JNR_DUMMY_ADJACENCYTOURISM" does not exist in Buildings
[1988243.117] [Gameplay] ERROR: Invalid Reference on Projects_XP2.RequiredBuilding - "BUILDING_CITIPOLICY_YIELD_JNR_DUMMY_ADJACENCYTOURISM" does not exist in Buildings
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Showing 1-7 of 7 comments
SasakiMichie 5 Jul, 2021 @ 5:02am 
Can someone tell me what mod is causing this or what i have to do, my game dosent crash it just says theres a mod thats causing errors and that i need to disable it
FyuriusRyage 6 Jul, 2021 @ 6:49am 
Can't tell from this. Check the compatible mods list here, or list out all your mods.

Best way to troubleshoot is to remove all mods except GoldenAge, and then start adding mods in one by one, testing with each new mod. Takes a little while, but it's the reliable way.
SasakiMichie 6 Jul, 2021 @ 11:38am 
Ill do that at some point. though i tryed removing mods that had to do with the tech tree and what not but now im down to these.


] ERROR: near ",": syntax error
[2009589.047] [Gameplay] ERROR: UNIQUE constraint failed: District_TradeRouteYields.DistrictType, District_TradeRouteYields.YieldType
[2009589.047] [Gameplay] ERROR: UNIQUE constraint failed: District_TradeRouteYields.DistrictType, District_TradeRouteYields.YieldType
[2009594.212] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2009594.212] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2009594.213] [Gameplay]: Validating Foreign Key Constraints...
[2009594.233] [Gameplay] ERROR: Invalid Reference on BuildingModifiers.BuildingType - "BUILDING_CITIPOLICY_YIELD_JNR_DUMMY_ADJACENCYTOURISM" does not exist in Buildings
[2009594.331] [Gameplay] ERROR: Invalid Reference on Project_BuildingCosts.ConsumedBuildingType - "BUILDING_CITIPOLICY_YIELD_JNR_DUMMY_ADJACENCYTOURISM" does not exist in Buildings
[2009594.332] [Gameplay] ERROR: Invalid Reference on Projects_XP2.CreateBuilding - "BUILDING_CITIPOLICY_YIELD_JNR_DUMMY_ADJACENCYTOURISM" does not exist in Buildings
[2009594.333] [Gameplay] ERROR: Invalid Reference on Projects_XP2.RequiredBuilding - "BUILDING_CITIPOLICY_YIELD_JNR_DUMMY_ADJACENCYTOURISM" does not exist in Buildings
[2009594.339] [Gameplay]: Failed Validation.
Last edited by SasakiMichie; 6 Jul, 2021 @ 11:38am
SasakiMichie 6 Jul, 2021 @ 1:07pm 
For now i've given up on using this mod. unless someone can point me to how to fix my most recent post sense those are the last errors im getting. It also says that it cant update gameplaydata in the modding log
Last edited by SasakiMichie; 6 Jul, 2021 @ 1:47pm
nea_baraja  [developer] 6 Jul, 2021 @ 6:33pm 
Apparently it's other mod's problem. We can't handle it unless you list out your mods.
SasakiMichie 7 Jul, 2021 @ 8:36pm 
Hmmm is there a type of mod i should be looking for, for the most recent error codes i sent here
Hello. I like your mod and want to play it, but I poorly know English
(and I just do not know Chinese)I didn't understand this:

Play as mali, read neighborhood bonus for districts suguba has it written "+3 Gold from each adjacent resource tile"
that is, let's say I have two tiles with copper, if I put suguba between them, I get +6 gold.
But for this line "+2 from each adjacent matching resource class tile"
I thought that if I put the holy site in the same place (between 2 copper tiles),
I would get +4 faith, but this is not so. Can you explain this line?

And if I put the holy site next to one miracle tile, I have the following bonus:
+1 faith from adjacent Natural Wonder and +1 faith from adjacent natural wonder.
That is, for one tile of a miracle, they give me 2 faith.

P.S. Wrote in the topic, not comments, since my game is not Steam.
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Showing 1-7 of 7 comments
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