Garry's Mod

Garry's Mod

Earthbound Abilities
Gensubaru 22 Mar, 2021 @ 10:13pm
Are there any plans to refine the addon?
I'm amazed that this addon is probably one of those types that are really diverse in terms of ability, and has lack of any consistent updates sometimes. I'm not saying that this addon is sloppy or anything, but I *do* wanna say that this has room for potential on a few aspects, most notably the PSI moves themselves:

PK Fire and Rockin are a bit hard to use sometimes because of their trajectory, I know PK Fire can be aimed, but Rockin is a bit of a special case. and despite having Beta, Gamma, and Omega, the visual effect itself isn't like the original and doesn't change at all. Even then, if you *do* manage to hit with PK Fire, you either waste PP by not calculating your trajectory, or end up burning yourself too if you're too close. PK Rockin seems to be close-ranged as it's trajectory is consistent, no matter where you're looking, although I could be wrong due to how massive the visual effects are with the confetti.

PK Thunder is a bit of a weird one to use as well, I know it's based off of the attack from the SSB series, but an attack like that on it's own, especially with the stronger types spawning more (Beta, Gamma, Omega), seem a bit flimsy when you're trying to aim. I know it's a move that's known for missing in the original game, but with an idea taken from a fighting game along with the added control for the E key to make the controlling more bearable, it doesn't really do well for attacking in general.

PK Flash doesn't seem to have it's own visual effect, sadly.

PK Beam seems pretty strange to use when it's called "PK Beam" when it shoots out a pretty sphere effect. I've also had trouble knowing if my attack actually hit the enemy of not, and the only way I'd actually know is by aiming at their feet, and the attack sticks, then they die. There is also the case of the move not going away if it doesn't hit anything.

The Shield moves don't seem to have their own visual effect nor an indicated cooldown on how long they'll be up for, and I'm sure it's possible to add a function to make shields stronger the more you use the same move.

There doesn't seem to be an Offense Down/Up, Darkness (Mother 1), or Refresh (Mother 3) moves, and Defense Up while using Alt makes an error. Also, the Strength stat in general seem to mess up any other weapons you have in your inventory. (I.e shooting a Citizen's foot with a pistol instantly kills them)

Lifeup/Healing moves are satisfying, nothing too serious there.

Teleport Alpha/Beta moves are also satisfying, also I would say the time needs to be reduced for both when it comes to the process of teleporting cause it doesn't take that long in the actual game to teleport from here to there.


Overall, I really like this addon, it's just I hope there's plans to actually make it close to the original game in some aspects, like the visual effects for example, they're pretty neat in the game, but it's not really close to the game itself if you ask me. It's not a *perfect* addon, but I will say that it has the potential to improve to the point where it's almost exactly like the original in some way.