Stellaris

Stellaris

ABANDONED Decentralized Empires 3.4b (Regentmaker) [currently discontinued]
Acracia 2 Jan, 2022 @ 9:10pm
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So I've been playing with this mod for a bit making a decentralized/egalitarian empire in a multiplayer coop and the decentralized 'empire' keeps having elections with just a popup about the elections happening suggesting to bribe your vassals

The election happening shortly after, with the new ruler being chosen seemingly at random (every time it's moved away it seems to move to the vassal which gets along worst with the other electorates??)

It's been very difficult to find any info on what this mod actually does and what effects decisions have so is there any way to influence the outcome of ruler elections or stop them from happening?

(Additionally, if there could be a wiki or discussion post to find this information easily that would be great. )
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Showing 1-7 of 7 comments
FirePrince  [developer] 22 Jan, 2022 @ 12:39pm 
Thx for feedback, I've increased the weight for the overlord on election. I'll add a bit more info soon. A Wiki could be here: https://github.com/F1r3Pr1nc3/Decentralized-Empires/wiki

PS: Should be 3.3 ready (backward compat.)
Acracia 25 Jan, 2022 @ 2:00pm 
Originally posted by FirePrince:
Thx for feedback, I've increased the weight for the overlord on election. I'll add a bit more info soon. A Wiki could be here: https://github.com/F1r3Pr1nc3/Decentralized-Empires/wiki

PS: Should be 3.3 ready (backward compat.)

What was the intended means of "bribery" for elections? I couldn't find any events or sitlog entry for it and maintaining high relations/giving them energy credits didn't seem to sway any elections.

also, played as member state for a bit and discovered.
1. you get locked out of switching back to main empire since you must be ruler for the switch effect to work
2. the election event only gives you 2 options seemingly at random.

side note, a longer time for elections (more like the default for democratic empire ruler ones) would be nice, playing at high speeds has a tendency for the entire election to pass by the time you react and hit pause
FirePrince  [developer] 28 Jan, 2022 @ 3:21pm 
@bribery: Where did you saw this?
@1. You can take a decision on your capital. But you get automatically switched back after 1 year (if you have chosen the 1st cheep option). Or do you mean via edict?
@2. You mean if you are a subject? Only subjects which have at minimum inferior in economy are available for election.
@side note: What do you mean exactly? The election goes max 30 days and otherwise as long as the last member has voted.

ty
Last edited by FirePrince; 28 Jan, 2022 @ 5:29pm
FirePrince  [developer] 28 Jan, 2022 @ 5:43pm 
PS updated: Point 1: added edict access for controlled subjects. Point 3: longer elections timer (as far I understand you).
Acracia 2 Feb, 2022 @ 9:46pm 
Originally posted by FirePrince:
@bribery: Where did you saw this?
@1. You can take a decision on your capital. But you get automatically switched back after 1 year (if you have chosen the 1st cheep option). Or do you mean via edict?
@2. You mean if you are a subject? Only subjects which have at minimum inferior in economy are available for election.
@side note: What do you mean exactly? The election goes max 30 days and otherwise as long as the last member has voted.

ty

for 1 I had switched to a member state to fix border gore but didn't get switched back after a year and the "switch control" option under planetary decisions would not work since i was controlling vassal

for 2 some more description of what is necessary for nomination would be good, can't say for sure how they all compared

and 3 I was playing in a coop multiplayer game on fast or fastest speed usually and pretty much as soon as you heard the notification sound and paused the election would be decided. having the election function more like leader elections could fix this (i think bcz the AI decides immediately the election would finish in a day or two)
FirePrince  [developer] 3 Feb, 2022 @ 7:56am 
Should be all working now (new save games). I've included some more time for the election, the final event can only occur when all members (whether AI or not) have voted or 30 days are over.

Maybe a new type of federation would solve all these problems much better!?
Last edited by FirePrince; 3 Feb, 2022 @ 7:59am
Acracia 4 Feb, 2022 @ 7:40pm 
Originally posted by FirePrince:
Should be all working now (new save games). I've included some more time for the election, the final event can only occur when all members (whether AI or not) have voted or 30 days are over.

Maybe a new type of federation would solve all these problems much better!?

That would make sense, Hedgemon already works pretty well for the space feudalism angle since it require a casus belli to leave, maybe some alternative versions to the research cooperative and galactic union if you wanted to play something like the Galactic Republic or technocracy
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