XCOM 2
[WOTC] ADVENT Armor: Shieldbearer
-=[Novash]=- 28 Aug, 2020 @ 3:16pm
Advent Shieldbearer Armor as cosmetics.
Just in case anyone want the parts as cosmetics (will NOT give the wearer any of the bonuses and effects that the real armor of this mod does).

Add the following lines below the existing ones in the XComContent.ini of the mod (NOTE! Always make sure to create a backup of the .ini before modifying it):

;============================
; Kevlar Armor
;============================
+BodyPartTemplateConfig=(PartType="Arms", DLCName="AdventShieldbearerArmor", TemplateName="AdventShieldbearer_Arms_EQ_M1_Female_PARTS", ArchetypeName="Armour_Dor_Bearer_WOTC.ARC_ADVSB_Dor_Arms_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
+BodyPartTemplateConfig=(PartType="Legs", DLCName="AdventShieldbearerArmor", TemplateName="AdventShieldbearer_Legs_EQ_M1_Female_PARTS", ArchetypeName="Armour_Dor_Bearer_WOTC.ARC_ADVSB_Dor_Legs_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
+BodyPartTemplateConfig=(PartType="Torso", DLCName="AdventShieldbearerArmor", TemplateName="AdventShieldbearer_Torso_EQ_M1_Female_PARTS", ArchetypeName="Armour_Dor_Bearer_WOTC.ARC_ADVSB_Dor_Torsos_F", Gender=eGender_Female, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")

+BodyPartTemplateConfig=(PartType="Arms", DLCName="AdventShieldbearerArmor", TemplateName="AdventShieldbearer_Arms_EQ_M1_Male_PARTS", ArchetypeName="Armour_Dor_Bearer_WOTC.ARC_ADVSB_Dor_Arms_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
+BodyPartTemplateConfig=(PartType="Legs", DLCName="AdventShieldbearerArmor", TemplateName="AdventShieldbearer_Legs_EQ_M1_Male_PARTS", ArchetypeName="Armour_Dor_Bearer_WOTC.ARC_ADVSB_Dor_Legs_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
+BodyPartTemplateConfig=(PartType="Torso", DLCName="AdventShieldbearerArmor", TemplateName="AdventShieldbearer_Torso_EQ_M1_Male_PARTS", ArchetypeName="Armour_Dor_Bearer_WOTC.ARC_ADVSB_Dor_Torsos_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
Last edited by -=[Novash]=-; 29 Aug, 2020 @ 1:58pm
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Showing 1-2 of 2 comments
-=[Novash]=- 28 Aug, 2020 @ 3:17pm 
Why also having the armor as parts? Well the way I use it, is to add extra bits to the armor, like for example the really cool packs from the "BLACKLIGHT: RETRIBUTION - Backpacks" mod and/or the cosmetic jets from the "Jet Packs by Iridar" mod, then I save the whole appearance with the "Uniform Manager" mod, go back and equip the actual advent armor from the mod and then paste the appearance with the extra bits from "Uniform Manager" onto the original armor and boom! now I have both the cool looking armor with the extra bits and the nice set abilities as well :steamsunny:

"Uniform Manager"
(steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1507601209)
"BLACKLIGHT: RETRIBUTION - Backpacks"
(steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1720887614)
"Jet Packs by Iridar"
(steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1576958692)
Last edited by -=[Novash]=-; 28 Aug, 2020 @ 3:19pm
-=[Novash]=- 29 Aug, 2020 @ 1:59pm 
The lines have now been modified to provide the player with an in-game slider to control the chance of the parts showing up on new recruits.

Slider is located in-game in: "Edit Options" -> "Gameplay"
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Showing 1-2 of 2 comments
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