RimWorld

RimWorld

Anima Gear
Shockonator 29 Jul, 2024 @ 10:14pm
Make Clothes out of Anima Fiber
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="ResourceBase">
<defName>AnimaFiber</defName>
<label>anima fiber</label>
<description>These fibers were harvested from domesticated anima grass and can be used for crafting clothes for psycasters.</description>
<graphicData>
<texPath>Things/Resources/Fiber</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<StuffPower_Armor_Sharp>0.36</StuffPower_Armor_Sharp>
<StuffPower_Armor_Blunt>0</StuffPower_Armor_Blunt>
<StuffPower_Armor_Heat>0.18</StuffPower_Armor_Heat>
<StuffPower_Insulation_Cold>18</StuffPower_Insulation_Cold>
<StuffPower_Insulation_Heat>18</StuffPower_Insulation_Heat>
<MaxHitPoints>80</MaxHitPoints>
<MarketValue>5</MarketValue>
<Mass>0.026</Mass>
<Flammability>1.2</Flammability>
<DeteriorationRate>4</DeteriorationRate>
</statBases>
<burnableByRecipe>true</burnableByRecipe>
<healthAffectsPrice>false</healthAffectsPrice>
<minRewardCount>30</minRewardCount>
<stuffProps>
<statFactors>
<MaxHitPoints>0.8</MaxHitPoints>
<Flammability>1.2</Flammability>
<WorkToMake>1</WorkToMake>
<WorkToBuild>1</WorkToBuild>
<Beauty>1.1</Beauty>
</statFactors>
<statOffsets>
<PsychicSensitivityOffset>0.05</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate>0.025</PsychicEntropyRecoveryRate>
</statOffsets>
<categories>
<li>Fabric</li>
</categories>
<color>(180.3, 215.5, 202.4)</color>
<commonality>0</commonality>
</stuffProps>
<thingCategories>
<li>Textiles</li>
</thingCategories>
</ThingDef>
</Defs>