Crusader Kings III

Crusader Kings III

Princes of Darkness
Unlanded Adventurers Gameplay is Boring?
I tried the new adventurer gameplay. It feels extremely inferior and boring compared to the classic ruler gameplay (i did not try the adventurers in the vanilla ck3 btw)
Am i doing something wrong or i should try to play more and try different events etc?
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Showing 1-9 of 9 comments
Karde  [developer] 8 Mar @ 1:05am 
We can only do so much more than what vanilla provides us. Vanilla landless gameplay is divisive and we agree that it could be better, hence why we added quite a lot of new mechanics attached to it. Redoing the system from scratch isn't something we have the manpower for
tru- 8 Mar @ 9:05am 
Originally posted by Karde:
We can only do so much more than what vanilla provides us. Vanilla landless gameplay is divisive and we agree that it could be better, hence why we added quite a lot of new mechanics attached to it. Redoing the system from scratch isn't something we have the manpower for
yes probably i expected too much from the paradox, and you already did so much with this great mode
No holdings, no cry.
Landless gameplay does not suffer from bad mechanics or sparse content. It just allows you to farm resources and stats with little to no risk or resistance. You don´t build up rivalries by completing missions, nobody declares war on you. Even if you start religious insurrections in somebodies holdings they just ask you to leave. Unless you go gallows bait with criminal contracts everybody is just cool with mercenaries, spies, protection rackets, religious cults roaming around.
The base mechanics like food supply, contracts, the four tracks of the adventurer trait, the sandbox approach etc. are really quite solid in my opinion.
tru- 8 Mar @ 10:46pm 
Originally posted by random encounter:
The base mechanics like food supply, contracts, the four tracks of the adventurer trait, the sandbox approach etc. are really quite solid in my opinion.
i don't really think you can farm resourses and stats as effective as a ruler, plus you don't have the court bonuses (like +hundreds % of lifestyle experience from the artifacts)
And you have to do a lot more clicks then when playing as a ruler which is frustrating in my opinion

and by the way i did not even figure out how to farm the ambassador exp, the desicion does nothing and does not add any character interactions
About being an ambassador: Make the decision to become one, pick a landed patron to support, run around and talk to other landed individuals via ambassadorial visits. You spend prestige, your patron gets stuff on average, you gain xp in the trait on average.
As a ruler you cannot hang out in taverns listening to stories or frrely run around and steal stuff. However, you may appoint primogen that raise xp gains, farm via primogen meetings, get holdings that boost xp gain. Especially as hunter you farm more xp with the right buildings. Unfortunately, you may no longer snack on your subjects via blood tithe contracts , which is sad. Lord fridge and lady snickers are totally useless now.
Last edited by random encounter; 9 Mar @ 8:30am
jesusjr 12 Mar @ 12:09pm 
Since you haven't played vanilla its really not that different. So wouldn't get hopes up from significant changes in mod. I think Landless is really for people that like rp or want an easier start. Its pretty hard unless you play as bandit for anything to happen to you. So you can easily build your fortune til right time to become landed again.
It does become interesting when you play a character with a time sensitive mission. F.e. some independent hunters have to conquer certain territories before a deadlne runs out, the fae can prevent bad global events if they are quick enough, some character specific achievements are also tied to events.
With all the time in the world landless gameplay is just too easy.
Also, there is currently a nice mechanic in play that fits the setting perfectly. Landed rulers sometimes force hooks on you. Being pushed around by your betters should be a great motivation to progress to landed play. Unfortunately, they just let the hooks run out without using them. If you got roped into completing less attractive missions due to hooks you might not want to stay the errant boy forever.
Currently, the most severe downside of a landless character is really poor map control.
It is very hard to prevent certain developments, f.e. the spread of Christianity in Scandinavia as a Eindherjar mercenary. You can feed the local Eindherjar lords quite a few resources as their ambassador and exclusively fight for them as a merc but in the end they tend to lose anyway.

That´s not really your problem as a merc, you can just switch employers and move on. It might be a good starting point for a landless campaign. Try to alter the course of history as landless or make sure a certain group holds certain territories against all odds before a timer runs out.
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