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Landless gameplay does not suffer from bad mechanics or sparse content. It just allows you to farm resources and stats with little to no risk or resistance. You don´t build up rivalries by completing missions, nobody declares war on you. Even if you start religious insurrections in somebodies holdings they just ask you to leave. Unless you go gallows bait with criminal contracts everybody is just cool with mercenaries, spies, protection rackets, religious cults roaming around.
And you have to do a lot more clicks then when playing as a ruler which is frustrating in my opinion
and by the way i did not even figure out how to farm the ambassador exp, the desicion does nothing and does not add any character interactions
As a ruler you cannot hang out in taverns listening to stories or frrely run around and steal stuff. However, you may appoint primogen that raise xp gains, farm via primogen meetings, get holdings that boost xp gain. Especially as hunter you farm more xp with the right buildings. Unfortunately, you may no longer snack on your subjects via blood tithe contracts , which is sad. Lord fridge and lady snickers are totally useless now.
With all the time in the world landless gameplay is just too easy.
Also, there is currently a nice mechanic in play that fits the setting perfectly. Landed rulers sometimes force hooks on you. Being pushed around by your betters should be a great motivation to progress to landed play. Unfortunately, they just let the hooks run out without using them. If you got roped into completing less attractive missions due to hooks you might not want to stay the errant boy forever.
It is very hard to prevent certain developments, f.e. the spread of Christianity in Scandinavia as a Eindherjar mercenary. You can feed the local Eindherjar lords quite a few resources as their ambassador and exclusively fight for them as a merc but in the end they tend to lose anyway.
That´s not really your problem as a merc, you can just switch employers and move on. It might be a good starting point for a landless campaign. Try to alter the course of history as landless or make sure a certain group holds certain territories against all odds before a timer runs out.