Crusader Kings III

Crusader Kings III

Princes of Darkness
Charity events for homeless werewolves
The main holdup for landless Garou appears to be a lack of events, so here you go.
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Showing 1-15 of 37 comments
Title: An evening at the pub I
Location: Area with Road of Night and/or Lasombra ruler, player werewolf has rage 5
Intro: After long hours of uneventful travel you come to an inn at a busy crossroad. As you walk in, however, the other patrons hastily leave the scene. An old fellow even hops out of a window after one quick look at you. Ah, right, the moon is full and your barely suppressed rage can be sensed even by ordinary people. How do you react?
a) You immediately walk out and have a sparring match with your pack mates, toss a few rocks around, chop some wood, anything to calm down. (-2 rage)(The end).
b) Well, that is their problem, not yours. You grab a free drink at the deserted bar, sit down and glare at the sweaty innkeeper. Does he have anything to say to you? (minor stress loss)
b) (continued) Apparently, he doesn´t. Instead, he pisses himself and falls unconscious. At least the stew is good and so is the beer. Hours later a man walks in as if in a trance. He holds out a letter to you with a blank stare. It contains a detailed map of a nearby keep, with a detailed description of its defenses, guard posts and potential escape routes. An arrow points towards the third floor of the main tower with two bloody fangs and a bat painted next to it. The description reads: „Here be vampires. A friend.“ The man who brought you the letter lays down on the floor and begins to sleep, oblivious to what just transpired. (procede to Part II).
c) You order something and sit in a corner, take slow breaths, think some happy thoughts and wait for the other guests to return. (minor stress gain)
c) (continued) Some of them do, if only to fetch their hastily abandoned belongings. The innkeeper timidly brings you a large bowl of stew and as much ale as you want, on the house of course. Hours later a man walks in as if in a trance. He holds out a letter to you with a blank stare. It contains a detailed map of a nearby keep, with a detailed description of its defenses, guard posts and potential escape routes. An arrow points towards the third floor of the main tower with two bloody fangs and a bat painted next to it. The description reads: „Here be vampires. A friend.“ The man who brought you the letter lays down on the floor and begins to sleep, oblivious to what just transpired. (+100 provisions)(procede to Part II).
Part II: Vampire politics:
Intro: This is clearly a clumsy attempt to involve you in some internal dispute among the undead. What do you make of this?
a) You have been uncovered by the enemy. High time to leave, hide your tracks, and be more careful in the future, especially during the full moon. (The end).
b) To be honest, any opportunity to hit something is a welcome relief right now. You take the bait, gather your pack and begin to stake out that keep in the woods. (Martial challenge)
c) You are ready to play their silly games, but only on your own terms. So you write down a polite explanation of the situation on the back of the map and have it delivered to that keep by some local. Then you wait for a response.
c (continued): Your local delivery guy returns right before sunrise, with another map of another keep in the woods. The depictions of its defenses are less detailed, but at least this sucker does not claim to be your friend. (Slightly harder martial challenge)

1. On failure: Your target manages to stall your assault during the day by involving local authorities, sacrificing hordes of guardsmen and actually sleeping in a different location than indicated on the map. As the sun sets and the blood of his minions begins to dry on your weapon, the master comes out to welcome you personally. (Duel to the death with a Lasombra knight) (On victory continue with 2. On success).
2. On success: Through quick wits or strength of arms you lay low the undead master of this keep. Among his belongings you find some personal correspondence between your victim, his sibling in a nearly identical keep nearby, and their sire. The two broodmates were real brothers in life and got embraced, supplied with equal resources and set against each other to determine their worth. The winner is even expected to hate his sire for this and strife to replace him one night. The undead truly are a cursed lot. At least they tend to be wealthy, and this one clearly was. (-1 rage, +100 reputation, +80 gold)(The end).
Title: Shopping rage
Location: High development area, player werewolf has rage 5
Intro: You come across an outdoor market. Farmers and tradesmen from the area have set up carts ann stalls to present their products. Everybody is busy and reasonably cheerful, until you show up. Customers flee the scene, traders grab their most essential items and take a hike as well. Your pent- up agression does not go over well with the general population. How do you deal with that?
a) You conceal your face and slink back into the shadows. (Minor stress gain)(The end).
b) Nah, this is both funny and convenient. Look at all the free stuff lying around! You take whatever you want. (+300 provisions, +50 Gold,+ gallows bait xp)(The end).
c) The fleeing monkeys are acting on instinct – nothing wrong with them. You look for someone who is not panicking. (Intrigue challenge).
1) On failure: No, everybody has run away. Market day is clearly over. (Minor stress gain)(The end).
2) Another cloaked figure only pretends to be afraid while keeping an eye on you. As you get closer he draws a knife and makes a stand.
I) You back off. A market is not the right place to do this. (Minor stress gain)(The end).
II) You rip the fool to shreds. (Major stress relief, +50 reputation, gallows bait trait xp).(The end)
Title: Hello Harano, my old friend...
Location: High development area, player werewolf has low Gnosis
Intro: As you wander this area overtaken by cold stone and bustling humanity, your past actions seem utterly pointless. Why even bother? Any food tastes like mush to you, all songs sound the same. Wait, are you sliding into Harano? Being away from a Caern and cut off from your ancestors for this long was bound to take its toll. How do you fight this?
a) Not at all. All of this IS pointless. (get the melancholic trait)(The end).
b) Literally. You go into the next blight and start busting heads and tentacles, until you meet a worthy foe. The rush of combat will clear your head one way or another. (Duel to the death with a bane)(The end).
c) Let´s have a party. Don´t bother with invitations or planning. Just get everyone around and make merry! (-50 gold, minor stress release)(The end).
Last edited by random encounter; 5 May @ 7:23am
Title: Tripping monkeys
Location: Area held by inquisition or independent hunter ruler
Intro: The locals of the area gush about some remote fountain, where pilgrims are overcome by divine inspiration. Apparently, the more unhinged elements of human society have developed some kind of collective delusion. You take a look at the gathering yourself and listen to their prattle. Why would a finger bone and a watering hole bestow magic powers, just because somebody in Rome wrote about it? Your laughter stops short as one story from a woman you have never seen before fits you perfectly. Another man reveals some insights about the closest vampire ruler.
a) Time to go. This is cleary getting out of hand.(The end).
b) You shift to Lupus form, grab the finger bone, and make a run for it. Bet you didn´t see that coming, psychic monkeys! (Major stress gain, +100 renown)(The end).
c) You mingle with the delusional humans and try to learn something useful. (Major stress gain)(Proceed to X)
d) (If the PC has at least 3 mortal followers) You go back to your camp and send some mortal followers to investigate this. (Three mortal followers convert to inquisition faith, proceed to X).
X) Who knew ranting mortals could be this helpful? Your inquiries start to pay off as you learn more and more about nearby vampires and their pawns. What do you do with the information?
1) Help the monkeys put two and two together. (Masquerade exposure increases for nearby vampire rulers)(The end).
2) You won´t rely on humans to do your dirty work. Instead, your pack strikes out at exposed vampire targets to send a message. (+100 prestige)(The end).
Title: Boundless talens
Location: Area with low development
Intro: As your pack roams the wilderness something feels off. The whole area is stragely subdued, as if something essential has gone missing. The umbra is not tainted, but rather abandoned by spirits. Finally, you find a battleside, where two mighty armies of Garou have clashed and fallen. There must have been only few survivors, since most of the equipment got left behind to rot. In their desperate fight against each other they bound many spirits of this land into talens to enhance their warriors. This was clearly an abuse of power by those dead Theurges, one they probably meant to redress after their victory. How do you procede?
1) You have the old talens collected and smashed immediately, releasing the spirits. (+1 werewolf trait xp)(The end).
2) Your fight is just, while theirs was not. Your more elite units could use the gear. (-300 faith, +2 warlord adventurer xp)(The end).
3) The spirits were coaxed into performing a service for Garou, and so they shall. You will free them, but not for free. Instead, you unleash their power to do something impressive, like carving your profile into a mountainside or growing the biggest tree ever. (+100 reputation)(The end).
Title: Bloody payroll
Location: PC just conquered some vamp territory and gave it to someone else to stay landless.
Intro: As your warband is about to leave your latest conquest behind and get on the road again some problems emerge. Local dignitaries behave erratically, projects get stalled, merchants grab their capital and run away, officers of the nightwatch rapidly age and die. First you suspect sabotage by a neighboring ruler, then it dawns on you: The vampires that you just dusted had everybody and their dog on their bloody payroll. Without constant access to vampire blood they emotionally and physically fall apart. How do you deal with this?
1) Not your problem. The new owner of this hellhole can handle it – or not. (Area gets several nasty debuffs, like inefficient census, bandit camp etc.)(The end)
2) It´s better to make a clean cut. These people know way too much anyway. Paint the town red. (Country control drops to zero, random building is destroyed)(The end).
3) Leave some troops behind to stabilize the situation. Maybe some of the affected get over it. (Men-at arms regiments are partially depleted)(The end).
4) (Only if PC has vampire prisoner) Looks like a seller´s market out there. Who wants to have a drink from my cellar?(-200 faith, +100 gold)(The end.)
Title: Somebody is at a moot today
Location: Area controlled by Garou (except Black Spiral Dancers)
Intro: Your pack got invited to a moot by a friendly sept. The food is good and so is the company. Then the Galliards begin their traditional contest of storytelling. All packs present try to present their actions in the best light possible. Some of those tales are quite impressive, others are educational, a few come down to ridiculous exaggerations. What do you do?
1) Just soak it all in and have a good time. (Stress loss)(The end).
2) Try to learn something useful here. (+50 martial lifestyle xp)(The end).
3) Any talk of unfinished business? (New martial- or prowess-focussed assignments)(The end).
4) Tell a story of your own. (Diplomacy challenge).
1. On failure: One drunken guest dares to question your epic tale about how you strangled a dragon with its own entrails. Say that again to my face! (Non-lethal duel with a drunken Garou)(The end).
2. On success: You manage to find the right balance between truth and entertainment. The other guests are quite impressed with your oratory skills, at least. (+100 reputation)(The end).
Last edited by random encounter; 5 May @ 3:01pm
Title: Oh no, they didn´t!
Location: Area controlled by Vampires
Intro: It is brought to your attention that some local nobles have taken up wolf hunting as a pastime. This is not only offensive to Garou, but also quite dangerous for all wolf kin in the area. How do you react?
a) Your pack gathers the wolf kin and relocates them to greener pastures. (-100 prestige, +200 faith, local vampire ruler gets the politically secure modifier)(The end).
b) Your pack shifts into Lupus form and participates in such a hunt – first as prey, then as hunters. It´s time to teach these nobles a lesson. (Rage check)
1. If rage 3 or less: You give them a good scare, eat some of their horses, ruin their fancy tents. This should settle it. (+200 faith)(The end).
2. If rage 4 or more: This escalated quickly. Time to hide the bodies and move the wolf kin somewhere very far away before the noble families discover the mess. (local vampire ruler gets the politically secure modifier)(The end).
c) Your pack shifts into Lupus form and participates in such a hunt – first as prey, then as hunters. Specifically pick an event at night. The mortals were clearly put up to this and you want their masters. (Intrigue challenge)
1. On failure: The nightly hunt was a confused mess and got very real very quickly. Time to hide the bodies and move the wolf kin somewhere extremely far away before the noble families discover their slaughtered relatives. (local vampire ruler gets the politically secure modifier)(The end).
2. On success: The leech goading this on thought he could hide among the trackers. Never heared of umbra sight, did we? (+100 prestige)(The end).
Title: Oh no, they didn´t! (secret part II)
Location: Area controlled by Vampires
Intro: It is brought to your attention that some local nobles have taken up wolf hunting as a pastime. This is not only offensive to Garou, but also quite dangerous for all wolf kin in the area. How do you react?
a) Your pack gathers the wolf kin and relocates them to greener pastures. (-100 prestige, +200 faith, local vampire ruler gets the politically secure modifier)(The end).
b) Your pack shifts into Lupus form and participates in such a hunt – first as prey, then as hunters. It´s time to teach these nobles a lesson. (Rage check)
3. If rage 3 or less: You give them a good scare, eat some of their horses, ruin their fancy tents. This should settle it. (+200 faith)(The end).
4. If rage 4 or more: This escalated quickly. Time to hide the bodies and move the wolf kin somewhere very far away before the noble families discover the mess. (local vampire ruler gets the politically secure modifier)(The end).
c) Your pack shifts into Lupus form and participates in such a hunt – first as prey, then as hunters. Specifically pick an event at night. The mortals were clearly put up to this and you want their masters. (Intrigue challenge)
1. On failure: The nightly hunt started innocent enough with a few eaten horses and ruined tents. Then silver-tipped arrows started to rain down on you. The dogs did not shy away from your pack this time around. Even the trackers were immune to the delirium. You barely managed to get away by stepping sideways into the umbra. (PC pack gets wounded and major stress, some pack member gets the one eyed or crippled trait)(The end).
2. On success: Some minor details don´t add up. Why would a spoiled noble kid wear chainmail under his embroided tunic? Are those arrows tipped with silver heads? Time to pull back and strike when they are not ready for you. (The end).
Last edited by random encounter; 5 May @ 4:25pm
Nice. I mean, it's about werewolves, so I did not read it for the fear of furries. But I love the effort.

Did you look Sparc in the eye, though? That sudden charity business looks suspicious. I know the guy who knows how Abandon the Fetters, just in case.
Yes, furries can be real terrors.
Your "Abandon the Fetters" contact would be much appreciated. I keep giving money to these people every year, that I really don´t like. I just seem unable to stop. Please help.
With Sparc it wasn´t eye contact. Doring an emotional outburst a hierarchy of PoD-players was hinted at.
1 (implied): Whining detractors.
2. Happy consumers.
3.Happy consumers with useful feedback
4. People who actually pay for the product
5. People who contribute content.
I have the urge to go for # 1 and # 5 simultaneously.
Oh, you. I didn't believe a single word. But I had to read month+ worth of comments just to find out that he was not even talking to you when he didn't say that.
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