Crusader Kings III

Crusader Kings III

Princes of Darkness
Mega Wolf 11 Jan, 2024 @ 4:23am
What vanilla dlc's have impact on this mod?
Which dlc's add something to this mod and which ones dont do anything notable or dont do anithing at all?
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Karde  [developer] 11 Jan, 2024 @ 11:41am 
Northern lords : Some of the events for Norse characters. Norse dynasty legacies and cultural innovations.

Royal Court : Everything locked by Royal Court is in (the court itself, inspirations, court artifacts, hybrid culture etc) but toned down in a way.

Fate of Iberia : Events for the shadow reconquista struggle. Iberian dynasty legacies and cultural innovations.

Friends and foes / Wards and wardens : Most of the events are in, hostages and feuds are in as well. Everything toned down as well (hostages and feuds are less common and less important)

Tours and Tournaments : Grand tour, grand weddings and accolades are in. Tournaments are restricted to Fae.

Legacy of Persia : Court scholar position and events. Persian cultural innovations and dynasty legacies. Some of the Persia only events. Master Assassin court position and Fedayeen tenet for road of blood. Some of the DLC locked house unity decisions.

Basically, we make use of almost everything locked by DLC, but frugal use. So the DLC locked features are very close to vanilla, but are toned down in PoD or only useable by a small part of the cast. We also barely modify them, since they are DLC locked, so not available to all our players.
Mega Wolf 11 Jan, 2024 @ 12:06pm 
Thank you!
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