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And looking at nahuatl culture right now i can´t see a difference to other cultures but maybe i miss something. It would be great to give the fascinations different names and if possible even different boni or unlocks so the player has an interest to bend the knee and adopt the culture at least in one playthrough.
Maybe you could create one colonial culture for every culture group?
maybe you could introduce some mexican animals like opossums, manatees, armadillos, sloths, anteaters, tamanduas, howler , spider monkeys, porcupines, agoutis, pacas, squirrels, chipmunks, beavers, gophers, prairie dogs, tapirs, kangaroo rats, voles, shrews, bats, and maybe even whales and dolphins for some more funny events when you own land near the ocean.
2 things:
1. If you conquer the specific landed county, you keep the landing modifier until it expires - this is very broken as it allows you to get the 10-30,000 levy bonus to yourself, or theoretically the AI to get it as well. A trigger-action that immediately deletes this modifier if the county holder is not an invading culture/religion would probably solve it quickly.
2. Since the AI doesn't use event troops, I'm not sure what the rational is behind them getting ~50,000 event troops once they form their empire title (i set them to a higher difficulty which may be why it was so high). I think a work around for the event troops is after winning the initial landing and forming their empire, instead of getting a bunch of 1-time-use event troops (just due to AI incompetence), they could get a similar levy increasing modifier to what exists, alongside maybe a control maxing modifier to the counties they specifically hold (to allow for instant large levy size), and if gold is an issue in raising them, adding a levy-upkeep price reduction to that modifier as well could solve that.
Just some ideas - in two separate 1066 games I've seen them swallow up Hispania and Iceland and then not really do much past that since they tend to declare a easy war with their "50,000" levies, but then promptly lose it when their ruler marches into battle with a 900 levy army and gets obliterated. Also worth noting that the second crusade will likely be for a Kingdom in Spain if they conquer it, and that gets rolled over by the crusaders since they don't actually have their full levy size / access to their event troops.
What you say has crossed my mind before, but I want to make that a last resort. You may notice a disabled decision for the AI to request more event troops in exchange for gold. I want to hook it up to a system so it counts how many troops they have and when they want to activate the decision, to set different AI strategies for different difficulty levels - and different personalities for the conqueror.
That would be much harder to implement with those county modifiers; or it could, but with very messy scripting. I am going to wait and see for now, because in most of my testing games they do end up using event troops for a fair while, and maybe the devs will fix the event troops thing in 1.1 or maybe 1.2. Otherwise, yeah, I may have to resort to that.
In general, more events to show Aztec interaction with the European peoples in different parts of the world, be they subjects within their colony's borders, or near the borders.