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the make soulmate decision cant be seen, but i fixed it with reverting them into the previous version of the cheat
dp_make_soulmate = {
category = interaction_category_uncategorized
desc = dp_make_soulmate_desc
common_interaction = no
use_diplomatic_range = no
ignores_pending_interaction_block = yes
is_shown = {
Removed the "is_spouse_of = scope:actor" <
NOT = { scope:recipient = scope:actor }
scope:actor = {
has_character_flag = open_cheat_menu
Removed the "has_relation_lover = scope:recipient as well" <
is_ai = no
}
NOT = {
scope:actor = {
has_relation_soulmate = scope:recipient
}
}
}
auto_accept = yes
on_accept = {
scope:actor = {
set_relation_soulmate = scope:recipient
I also removed the "remove_relation_lover = scope:recipient " <
}
}
}
fixed the divorce cheat by totally changing your is_shown conditions and on accept conditions
divorce_character_cheat = {
category = interaction_category_uncategorized
desc = divorce_character_cheat_desc
common_interaction = no
auto_accept = yes
use_diplomatic_range = no
ignores_pending_interaction_block = yes
is_shown = {
scope:actor = {
is_ai = no
has_character_flag = open_cheat_menu
}
NOT = { scope:recipient = scope:actor }
scope:recipient = { is_married = yes }
}
auto_accept = yes
on_accept = {
scope:actor = {
divorce_effect = {
DIVORCER = scope:recipient
DIVORCEE = scope:recipient.primary_spouse
}
}
}
ai_will_do = {
base = 0
}
}
But when you click the right click menus or cheat menu it also expands the decision cheat menu.
Can they be independent of each other?
Just curious...
Since the last update I have the following issues:
I can reverse the Lover's Pox disease created by the game. It is possible with all other diseases. I can also reverse Lover's Pox created with the mod.
Please can you fix this bug.
Spawned myself some 18yr old children, turned them into vampires and they all died of sickness before they were 25. Also spawned in a "great" courtier and turned him into a vamp and he died after a few years too. The councilors I spawned and turned into vamps are all fine though!
Doing a quick check, similarly the button to spawn 1,000,000 Troops says "I Accept the Terms of Service".
Again, great job on the mod. :)
- sometimes the modifiers are not shown in the character description (sometimes I think they are blank)
- not sure if there;s stricter upper limit to how many modifiers you can have by the game but I noticed they affect the character but are not shown
- There are some same modifiers several times. (RECRUSIVE thingy is weird as well)
- Modifier Reset in specific modifier resets every modifier you have applied (Not the current modifier you are working with)
- There are some modifiers that are actually positive but you have to use Negative number to modify (you have to double check in tooltip to make sure whether you are creating a good or bad modifier)
For some reason the menu only shows me the names of the variables. For example: dp_char_interactions.gold.event.t instead of the correct name. I have set the game language to German. Are there mods that in combination with your mod can lead to such an error?