Crusader Kings III

Crusader Kings III

More Game Rules
 This topic has been pinned, so it's probably important
Neutrino  [developer] 18 Apr, 2021 @ 11:40am
Suggestions
If you'd like to see a new game rule or adjustments to existing rules, post here.
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Showing 1-15 of 92 comments
Count Palatinate 3 May, 2021 @ 6:11pm 
Playable government types allows the player to change succession laws, but republics won't allow your heir to be elected. There is a conflict in the conditions for succession. I'd love to see that conflict removed.
Last edited by Count Palatinate; 3 May, 2021 @ 6:12pm
Gabe Lincoln 10 May, 2021 @ 1:07pm 
I'd like an option to change how much the random ruler generation respects the gender law of the religion of the county. As it is now, male dominated religions get 100% male rulers.

I'd like for there to be options to have it
Normal (this is as it is now)
ignore (equivalent to setting gender laws to equal)
~1/100th non-dominant gender
~1/10th non-dominant gender
~1/4th non-dominant gender
~1/3rd non-dominant gender
and inverted versions for all of those.
Blutvogt 11 May, 2021 @ 5:36pm 
- Clearing all holdings
Every Castle, City and Temple Holding will be removed. Only the county capital will be present at the begin of the game.

- Clearing all holding buildings
Every building will be removed. Maybe with a secondary option to remove Holy / Historical Buildings as well.

- Set Development to zero

-Clearing innovation progress
Booty-Ass Fingers 14 May, 2021 @ 2:16am 
Originally posted by Neutrino:
If you'd like to see a new game rule or adjustments to existing rules, post here.
An idea that I have that would be beneficial if it was a option that all faiths have a Head of Faith that can declare Holy Wars. Holy Wars are really fun, but I don't like how rare it is for AI to declare Holy Wars. You can already change how many holy sites you can have and change if faiths are already reformed or not so why not?
jufam23 16 May, 2021 @ 5:11pm 
Even with the "Harder" option for Cadet Branch there is still a ton of Cadet Branch. Maybe set the Fame level to "Exalted among Men"?
LordThine 27 May, 2021 @ 5:39pm 
I'm using a mod called "higher duchy limit" that allows kings and emperors to have 3 duchies. Can you make a rule like that?
Kateye 31 May, 2021 @ 1:38pm 
I'd like to second the duchy limit rule. I personally use the "no duchy limit" mod, but I think it would make sense to have "low (-1)" (you can only have 1 duchy before vassals get annoyed) "default" "high (+1)" "very high (+3)" and "disabled" as a game rule.
theersink 3 Jun, 2021 @ 12:34pm 
I would like an option to have some kind of an unlimited Subjugation or Conquest rule and then turn off after 100 years or a decision to disable manually even? When playing broken world counties however, without some kind of an unlimited Subjugation or Conquest rule the AI really just sits around and I have a kingdom before anyone else even gets a duchy.

I think this would provide something like the HIP mod 100 year conquest option in CK2 and allow a bit more action in the start but then turn off after lines have been drawn so to speak, if it can be done of course.

*********
To expand on this.
As far as I know only Tribal or Clan and Warmonger or Pursuit of Power tenets are allowed Conquest CB so it may be a bit harder to add it to all AI and player for the first 50 to 100 years (2 choices or range, in case someone like the dutchy shatter too). I would say some kind of renown cost but not too high and if possible drop the fame level requirement. If this can be done it will really open up the shattered world games.
Last edited by theersink; 4 Jun, 2021 @ 11:06pm
Ordo 8 Jun, 2021 @ 6:45am 
Can you change in "all tribal start" convertation of all barony to tribal? It seems like il-de-france at start have 4 tribal barony and it make it too powerful, add option or change at all to delete cities and monasteries when it convert to tribal county
Last edited by Ordo; 8 Jun, 2021 @ 6:45am
Brinabavd 24 Jun, 2021 @ 8:54am 
Can we get a de jure drift speed game rule like we had in CK2?
Dr Jimothy 5 Jul, 2021 @ 9:24am 
This is a nightmare but all my ideas that I was able to think of.





Randomised character culture... I like to think of the start of a shattered realms campaign as a filter through which only the strong may pass.

Technology:
- Culture technology reset. No technology for anyone.
- Maxed technology. All the technology for everyone.
- Specific technologies given or not given such as Longships for everyone so more raiding.
- Technology progress rate multipliers both positive and negative. At their most extreme they're making maxed technology take less than a decade or there be no technological progress at all.

More partition settings:
- Harsh: empire-tier and kingdom-tier titles destroyed
- Ruthless: empire, kingdom and duchy tier titles destroyed
- Still with release vassals option.
- Supreme partition: all heirs only get 1 county, titles above county are destroyed. Remaining counties go to members of the court and generated characters.

Holding slot filling:
- Make all open holding slots be filled in by a type of holding, whether it be random, tribal, feudal, city or temple.

Peasant uprising settings:
- Frequency: ie just a flat decrease or increase to popular opinion or something like that. "Anarchy" would be something ridiculous like -100000 popular opinion so the peasants just don't stop coming.
- Power: ie a multiplier on how many troops rebellions have or the martial of peasant uprising leaders.

Vassal uprising settings:
- Frequency: a flat decrease or increase to how much vassals hate their lieges.
- Power: vassal uprisings get event troops in the form of peasants, peasants that were told their suffering is because of you.

Holy order and mercenary costs
- What it says on the tin.

Setting for sending people to holy order
- Change the requirements to be able to send children and courtiers to holy orders.

Disease ruthlessness:
- Disease only has reduced and default impact when I've tried to use the game... how about an option for a *harsher* world?

Genetics and fertility:
- Frequency of new positive genetic traits
- Frequency of new negative genetic traits
- Frequency of inheriting positive genetic traits
- Frequency of inheriting negative genetic traits
- Frequency of reinforcing positive genetic traits
- Frequency of reinforcing negative genetic traits
- Increase or decrease to fertility.

Knights:
- Change minimum requirement to be a knight.

Child and pregnant knights/champions?
- "This situation is getting desperate... send the amazonian children to the front lines!"
- "But sir they're infants!"
- "And send their mother too she's got the amazonian trait as well!"
- "Well she has a hook on me so sir yes sir!"

Fervor boost/repress
- Fervor base increase / decrease change. Not the same as from holy wars this is how much it changes every month.

Player and AI opinion
- Make player dislike AI more or AI dislike player more
- Make AI dislike other AI more. Murders ahoy!
- Change amount by which same or similar religion boosts opinion
- Change amount by which same or similar culture boosts opinion
- Change amount by which same family or dynasty boosts opinion

Control and development modifiers + change de jure drift:
- Change rate of change
- Change base amounts
- Speed of de jure drift

Human sacrifice
- Increase or decrease piety gain
- Make piety gain for human sacrifice in all religions

Duelling
- Battlefield duel frequency
- Duel fatality
- Duel requirements ie being able to make it so you can duel anyone for literally no reason.
- Duel acceptance, reward for winning and cost for losing.

AI vs player advantages and disadvantages.
For every rule there is an equivalent for player:
- Casus belli cost
- Holding and building cost
- Mercenary and holy order cost
- Reform religion cost
- MAA maintenance
- Levy size
- Army movement speed
- etc just any advantage or disadvantage you can think of.

Tribal violence (probably only work with Northern Lords)
- Relaxed shieldmaiden conditions. Any women with like 10 prowess is fair game to be maid into a shieldmaiden.
- All can use varangian adventures.
Caellach 17 Jul, 2021 @ 6:56pm 
Hope for a holding slot filling aswell, with tribal settlements?
and maybe all empty holding except the county's main holding..
Last edited by Caellach; 23 Jul, 2021 @ 2:43am
Kurtz 3 Sep, 2021 @ 10:38am 
could you add a game rule that gives a consolidation cb for shattered realms? like how it was in ck2
Long 12 Sep, 2021 @ 11:30am 
Hello, good sir/madam. If possible, I'd like to request the option to reduce or increase the amount of levies in the game. You see, I always want to create a powerful standing army with little or no levies at all. Thank you very much :D
Josey Wales 10 Oct, 2021 @ 6:57am 
Would you consider an option to increase the Casus Belli costs. Currently there a low and a default setting. It would be good to see a setting which gives the option to increase the base cost by 50%, 100% & 200%
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