Crusader Kings III

Crusader Kings III

More Game Rules
 This topic has been pinned, so it's probably important
Neutrino  [developer] 18 Apr, 2021 @ 11:57am
Bugs and Glitches
The comments section isn't the best place to gather bugs, so post here with any problems you find with the mod.

When reporting a bug, please also mention whether or not you're using other mods. Also, please give as much detail as you can about the cause of the problem (for example, does the issue happen after a specific event or decision is taken? After/before the start of the game? etc.)
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Showing 1-15 of 161 comments
godstear 20 Apr, 2021 @ 4:44am 
When starting all governments as tribal, counties that were previously feudal will have all their baronies that had holdings change to tribal, leading to multiple tribes in one county, which technically should not be possible. Also causes issues down the line as those tribes will change to castles later on when refeudalizing.

Thanks!
Move_Zig 23 Apr, 2021 @ 8:51am 
I found a few bugs. Do you have a public git repo I can make a PR for?

One is just an file encoding issue:

File 'common/game_rules/01_vanilla_game_rules.txt' should be in utf8-bom encoding

The other is a problem with the mgr_can_seduce trigger:

Inconsistent trigger scopes (character vs. landed title) in file: <etc...>

In 'common/game_rules/000_more_game_rules_triggers.txt', lines 126 and 135:

tier >= tier_county

should be something like

primary_title.tier >= tier_county
Kaptem 5 May, 2021 @ 10:19pm 
This mod generates many many many errors of this type, hundreds every second.

[22:16:39][jomini_script_system.cpp:169]: Script system error!
Error: dynasty_prestige_level trigger [ Wrong scope for trigger: character, expected dynasty ]
Script location: file: file: file: events/lifestyles/intrigue_lifestyle/intrigue_temptation_events_2.txt line: 109; eligible_for_affairs_trigger line: 2; mgr_can_seduce line: 19
[22:16:39][jomini_script_system.cpp:169]: Script system error!
Error: tier trigger [ Wrong scope for trigger: character, expected landed title ]
Script location: file: file: file: events/lifestyles/intrigue_lifestyle/intrigue_temptation_events_2.txt line: 109; eligible_for_affairs_trigger line: 2; mgr_can_seduce line: 22
[22:16:39][jomini_script_system.cpp:169]: Script system error!
Error: any_dynasty_member trigger [ Wrong scope for trigger: character, expected dynasty ]
Script location: file: file: file: events/lifestyles/intrigue_lifestyle/intrigue_temptation_events_2.txt line: 109; eligible_for_affairs_trigger line: 2; mgr_can_seduce line: 29
[22:16:39][jomini_script_system.cpp:169]: Script system error!
Error: dynasty_prestige_level trigger [ Wrong scope for trigger: character, expected dynasty ]
Script location: file: file: events/lifestyles/intrigue_lifestyle/intrigue_temptation_events_2.txt line: 911; mgr_can_seduce line: 19
[22:16:39][jomini_script_system.cpp:169]: Script system error!
Error: tier trigger [ Wrong scope for trigger: character, expected landed title ]
Script location: file: file: events/lifestyles/intrigue_lifestyle/intrigue_temptation_events_2.txt line: 911; mgr_can_seduce line: 22
[22:16:39][jomini_script_system.cpp:169]: Script system error!
Error: any_dynasty_member trigger [ Wrong scope for trigger: character, expected dynasty ]
Script location: file: file: events/lifestyles/intrigue_lifestyle/intrigue_temptation_events_2.txt line: 911; mgr_can_seduce line: 29
[22:16:39][jomini_script_system.cpp:169]: Script system error!
Error: dynasty_prestige_level trigger [ Wrong scope for trigger: character, expected dynasty ]
Script location: file: file: events/lifestyles/intrigue_lifestyle/intrigue_temptation_events.txt line: 716; mgr_can_seduce line: 19
Dman1791 15 May, 2021 @ 8:23pm 
Is there any fix for the error spam above? I'm having crashes lately and they make it really hard to identify the cause (it's not MGR, I know that much at least)
G.Strategos 4 Jun, 2021 @ 6:34am 
@Neutrino
Hey, I hope you're doing well. I'm re-posting this in case you have missed it.

There's an ''ai-aggressiveness_high'' (or another difficulty setting) floating around your character's panel. You could check it by setting the aforementioned rule to high and hovering over your characters trait's panel.

Double checked and this mod is the only culprit.
I have also reported it (2 times) in the comments section..

https://imgur.com/msZcaVd

Cheers!
G.Strategos 4 Jun, 2021 @ 12:55pm 
@Neutrino
I would appreciate a response, just to be sure that you're aware!
Thanks!
Neutrino  [developer] 4 Jun, 2021 @ 1:37pm 
@G.Strategos: I'm aware. I'll see if I can fix it over the weekend in time for the upcoming patch
G.Strategos 5 Jun, 2021 @ 2:57am 
Originally posted by Neutrino:
@G.Strategos: I'm aware. I'll see if I can fix it over the weekend in time for the upcoming patch

Thank you kindly, your dedication is astonishing! Can't wait to play the next patch with your mod!

Have a nice weekend!
Etienne 8 Jun, 2021 @ 5:55am 
Under 1.4, seems like the mod nullifies warscore from occupation for some reason
Catoscar 8 Jun, 2021 @ 7:06pm 
Originally posted by Etienne:
Under 1.4, seems like the mod nullifies warscore from occupation for some reason
Just a heads up to make this easier to fix, this is caused by the casus belli types folder. I compared the old files and 1.4's new versions. Most of the changes are the addition of traits giving stress if you white peace and changing how gold was paid by defeated attackers. Nothing stood out in the comparison, but deleting the folder made the issue go away, so it's definitely one of the files causing them causing the issue.
I think this mod is messing up localization for claim war names. I'm getting crazy numbers like "127th War for Hampshire's Claim on Meath."

Thank you
Gar 9 Jun, 2021 @ 6:30pm 
Originally posted by Etienne:
Under 1.4, seems like the mod nullifies warscore from occupation for some reason

YES! I just troubleshot this for half an hour, it is this mod of my 40 mods that is nullifying warscore from occupation! It also removes the name of the wars in the war declaration screen.
Spicy 10 Jun, 2021 @ 2:34am 
this mod makes war score from battles cap at 1% and you can't get war score from capturing a county other than a capital (in which case you only get the bonus 10% from holding their capital) or the objective (in which case you only get war score from holding on to it for a long time). even now when the mod has been updated to 1.4 this is the case.

the only modifiers i have active are player only external vassal wars, unrestricted playable governments, very high man-at-arms cap & limit (both player only), high domain (player only). when i switch to another character the war score works as normal.
Last edited by Spicy; 10 Jun, 2021 @ 2:42am
Spicy 10 Jun, 2021 @ 7:41am 
i've done a bit more research and it's so weird, i think the only problem is you can't get war score like normal if you use a claim casus belli. by using the debug or conquer casus belli it works perfectly fine.
Neutrino  [developer] 10 Jun, 2021 @ 9:04am 
@Alberth: Thank you. I found the issue and I'll release a fix for it later today.
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