Stellaris

Stellaris

Additional Repeatable Techs [3.8*]
Jame  [developer] 2 Nov, 2020 @ 8:25am
Full Technology Notes
Society
Home Territory Advantage, +15% Defense Army Damage, All
Imperial Glory, +10% Army Experience, All
Everlasting Dominion, -5% Claim Cost, Non-Purifiers
Diplomatic Mastery, +5% Diplomatic Weight, Non-Purifiers + Determined Exterminator
Media Control, -5% Edict Cost, All
Diplomatic Apprenticeships, +1 Envoy, Non-Purifiers + Determined Exterminator
Deep Connections, +0.50 Faction Influence, Non-Gestalts
Technological Equivalence, +10% Technology Sharing, Non-Purifiers + Determined Exterminator Non-Fallen/Awakened Empire NOTE: this may not work with custom subject types- further testing is necessary.
Improved Educational Standards, +10% Leader Experience Gain, All
Subject Outreach Programs, -5% Subject Integration Cost & Power Penalty, Non-Purifiers + Determined Exterminator Non-Fallen/Awakened Empire
Viable Economics, +5% Trade Attractiveness, Non-Purifiers + Determined Exterminator
Building Bridges, +10 Trust Cap, Non-Purifiers + Determined Exterminator
Industrial Efficiency, +5% Amenities, All
Control, -5% Crime, All
Forward Bunkers, +1 Occupation Army, Non-Purifiers
Advanced Terraforming, -5% Terraforming Cost, All
Reshaping, +5% Terraforming Speed, All
Future Service, -20% Pop Demotion Time, Non-Gestalts
Widespread Knowledge, +10% Ethics Shift Speed, Non-Gestalts
United, +5% Unity Output, All
Repetitive Genome Templates, -5% Modify Species Cost, Non-Machine + Driven Assimilator + Rogue Servitor
Improved Cellular Division, +5% Pop Growth Speed, Non-Machine + Driven Assimilator + Rogue Servitor
Biological Understanding, +1 Bio Trait Point, Non-Machine + Driven Assimilator + Rogue Servitor
Special Forces, +10% Force Disparity, All
Regenerative Hull Genes, +0.25 Hull Regen, Hive-Minds
United Body, +1 Assimilation Pop Unity Output, Driven Assimilator
The Slaughterhouse, +1 Purge Pop Unity Output, Purifiers
Palate Adjustments, +1 Purge Pop Food Output, Devouring Swarm
Pamperganda, +0.25 Bio-Trophy Unity Output, Rogue Servitor
Last edited by Jame; 2 Nov, 2020 @ 8:38am
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Jame  [developer] 2 Nov, 2020 @ 8:38am 
Physics
Advanced Logic Algorithms, +2.5% Research Speed, All
Citizen Welfare Management, -5% Consumer Goods Upkeep, req. Consumer Goods Refinement tech
Crop Field Computation, +0.50 Farmer Food Output, All
Mining Drill Concentration, +0.50 Miner Minerals Output, All
Catalog Algorithms, +0.25 Researcher Research Output, All
Recursive Power Generation, +0.50 Technician Energy Output, All
Efficient Power Usage, -2.5% Robot Upkeep, All
Enhanced Targeting Computers, +5% Weapon Range, All
Firing Mechanisms, +2.5% Fire Rate, All
Ship Sensor Upgrades, +1 Sensor Range, All
Superior Propulsion, +5% Sublight Speed, All
Archival Grid, +15% Research Station Output, All
Chemical Mote Formulas, +10% Chemist Mote Output, All
Jame  [developer] 2 Nov, 2020 @ 8:49am 
Engineering
Efficient Design, +5% Megastructure Build Speed, All
Energy Advances, -10% Building Upkeep, All
Production Machinery, +5% Pop Assembly Speed, Non-Gestalts + Machine Intelligence
Template Complexity, +1 Machine or Robot Trait Point, Non-Gestalts + Machine Intelligence
Reused Materials, -2.5% Ship Build Cost, All
Fleet Templates, +5% Ship Build Speed, All
Fleet Engineers, +0.25 Daily Hull Regen, Non-Hive Minds
Retrofitting, -5% Ship Upgrade Cost, All
Cost Cutting, -2.5% Ship Upkeep, All
Complex Network, +2 Defense Platform Capacity, All
Superior Extraction, +15% Mining Station Output, All
Chemical Crystal Production, +10% Translucer Crystal Output, All
Gas Purification, +10% Gas Refiner Gas Output, All
Sparing Goods Design, +0.50 Consumer Goods Output, All
Hardening, +0.50 Alloy Output, All
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