Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Misc Fixes (Formerly Unit Fixes) | DO NOT USE - USE COMMUNITY PATCH (CBP) INSTEAD
 This topic has been pinned, so it's probably important
MHLoppy  [developer] 29 Sep, 2020 @ 1:39am
[Graphics/Sound Fixes]
Fixed missing Medieval Merchant icons
  • Rise of Nations includes three icons for Merchants depending on Age, similarly to how there are three icons for Caravans, and three icons for Armed Merchants. Despite this, only two icons are actually used for Merchants.
  • All Merchants affected by this presumed-oversight now use all three Merchant icons as appropriate.

Fixed incorrect Cruiser icon
  • Separate icons are included for the Destroyer (Age VI) and Cruiser (Age VII), but the icon for the former is reused for the latter. It is assumed that this is an oversight.
  • The Cruiser now uses the icon that appears to be intended for it.

American-exclusive Age VI Armored Cars turret rotation
  • This unit would have its turret aimed forward even when firing sideways.
  • It turns out this was an issue with a missing line of code in unit_graphics.xml. Adding the line allows the turret to rotate as expected when the unit is firing.

Armored Cavalry firing sound while moving
  • All types of Armored Cavalry didn't play a sound when firing if they did so while moving.
  • I assume this is not intentional, and is due to missing entries in unit_graphics.xml. Adding the missing lines causes them to play a firing sound when they fire while moving.

Unit Transport ability
  • The Transport ability (units turning into naval transports) is missing an icon, so the player may see it as a white square for a frame sometimes during gameplay.
  • The ability has been updated to use an (official, but seemingly unused) icon that plausibly matches the ability.

Female citizens in snow/arctic maps
  • In the original version of the game, male and female Citizen models and textures are used on snow/arctic maps (before Age VI). For some reason later versions of the game still included those files but stopped using them for non-Asian nations - meaning for example the Dutch workforce is entirely male until the Industrial Age.
  • Citizen gender equality has been restored in the snow.

Light Horse missing attack sounds
  • Different nations use different models etc for their Light Horse. Unfortunately the ones used by most nations don't have sound events attached to their attacks, meaning they simply don't play any attack sound.
  • Appropriate attack sounds have been added to each of the Light Horses missing these sounds, matching the Light Horses that have them.

"Arab" Slingers missing attack sounds
  • The "Arab"-type Slingers has no sound events for its attack, similar to the Light Horse issue above.
  • Appropriate attack sounds have been added to the unit, matching that of other Slingers.

"Arab" Crossbowmen attack sound mistiming
  • The "Arab"-type Crossbowmen use sound event timing as if they're Heavy Archers, causing their attack sound to often play while the unit is reloading instead of when it's firing.
  • The timing of these sounds has been corrected to match that of other Crossbowmen.

Modern-era Spy Counterintelligence sound
  • A few variants of the modern-era Spies had sounds attached to Counterintelligence that weren't declared in soundtypes.xml, causing an incorrect sound to play when called for (because that's all that was available).
  • The missing entries have been added into soundtypes.xml, and now all modern-era Spies will correctly play a gun-firing sound when performing Counterintelligence.

Major City snow sprite graphics bug
  • The snow variant of the Major City used by Asian and.. Arab(?) nations had a minor graphical issue on the bottom left of the sprite in the window area.
  • I've roughly touched up the affected areas to remove the problem.

Misaligned Rules and Map Info on loading screen
  • A missing parameter in the interface.xml file caused the Rules and Map Info header (lower left info box) to be off-center, a bug which was amusingly not present in the original vanilla release of the game but which was introduced in T&P and then never fixed.
  • The missing parameter has been (re-)added to the file, producing correctly-centered alignment.

Iroquois heavy infantry UU selection sound
  • This line of units incorrectly used the selection sound for light infantry, perhaps as a holdover from earlier in development, or due to a human-caused copy-paste error.
  • The relevant soundtypes.xml file has been updated and all such units now use the heavy infantry selection sound.
Last edited by MHLoppy; 25 Jun, 2021 @ 9:33pm