Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Misc Fixes (Formerly Unit Fixes) | DO NOT USE - USE COMMUNITY PATCH (CBP) INSTEAD
 This topic has been pinned, so it's probably important
MHLoppy  [developer] 29 Sep, 2020 @ 1:46am
[Tooltip Fixes]
Fixed incorrect Riflemen descriptions
  • Internally the game classifies Riflemen (and the Marine Riflemen, Black Watch, and Manchu Riflemen that replace them) as Modern Infantry. Despite this, the game tooltip lists these units as Gunpowder infantry, which implies damage modifiers that don't align with what the units actually have.
  • The tooltip for all four units has been updated.

Elephant tooltips are more truthful (due to EE-only damage bugs)
  • Due to an extremely severe bug affecting the damage of almost all units in RoN:EE (not addressed in Misc Fixes, only in the Community Balance/Bugfix Patch), Elephants in RoN:EE are significantly[mhloppy.com] stronger[mhloppy.com] than they're intended to be. The current tooltips don't reflect those changes.
  • I've written new tooltips for all 4 elephants that better reflects each of the unit's strengths and weaknesses.
  • The "Strong vs X, Weak vs Y" tooltips can't be updated (see Known / Potential Issues for more info).

American nation powers
  • Fixed: Barracks units give +2 resources, not +3 resources (nerfed in a previous official balance patch but not updated in tooltip).
  • Clarified: The free Bomber doesn't cause any ramping cost for future Bombers built (this was originally only stated in their CtW nation powers, but tests indicate it applies equally outside of that and so the tooltip has been updated accordingly).
  • Fixed: Their CtW nation powers tooltip was out of date (even compared to their unpatched non-CtW nation powers!), but now mirrors the relevant bonuses at correct values.
  • Clarified: Their CtW Wonder bonus card appears to only apply to the Entire World campaign so the tooltip has been updated to reflect this.

British nation powers
  • Removed: Get one free Fishing Boat whenever you build a new Dock (it was removed in a previous official balance patch but not updated in the tooltip).

Iroquois nation powers
  • Fixed: Barracks units HP bonus is 5%, not 10% (nerfed in a previous official balance patch but not updated in tooltip).
  • Previously undocumented: Barracks units from the Industrial Age and earlier move 25% faster (excluding Scouts and Machine Guns). As far as I know this is actually a bug and is not intended behavior but since it's not fixable we might as well have it documented.

Roman nation powers
  • Previously undocumented: Can build Forts and Towers from the start of the game (even without satisfying the normal tech requirements).
  • Previously undocumented: Towers are 25% cheaper.

Russian nation powers
  • Previously undocumented: Can build Refineries without having the prerequisite Science technology.

The CEO
  • Fixed: Friendly units in radius receive +2 range and LOS, not +4 (nerfed in a previous official balance patch but not updated in tooltip).
  • Previously undocumented: For your closest city in his radius, boosts the productivity of Citizens, Scholars, and Caravans at that city. Please see the information on the RoN wiki page[riseofnations.fandom.com] for more information.

Socialism
  • Fixed: Factory, airbase and dock units 25% cheaper and faster to build, not 20%.

Forage/Supply/Logistics techs
  • Layout change: line for Ships created faster merged with line for Tanks, Siege, and Vehicle units created faster (no gameplay effect, but required for below change).
  • Previously undocumented: Totalitarian (red) Patriots gain additional maximum craft with each of these technologies (1000 per level).

Forbidden City
  • Previously undocumented: The gather rate of Citizens, Scholars, and Caravans at the Forbidden City is increased by 25%. Please see the information added to the RoN wiki page[riseofnations.fandom.com] for more information.

Salt
  • Fixed: Salt reduces by 10%, not 15%. This value has been hardcoded (?) - the 15% value in the game files does not influence the cost reduction, only the value listed on the tooltip (other rares change actual values when you change the game files).

Red Fort
  • Fixed: The tooltip for the Red Fort says that units in all forts heal at the accelerated rate of 500%. In reality, only units inside the Red Fort benefit from this. This may be due to a longstanding bug with the implementation rather than strictly a tooltip error, but regardless of that, the only thing I can adjust is the tooltip.

Alexander
  • Fixed: His original tooltip states that one of his benefits is having double craft, but he actually has quadruple craft, which has been verified in multiple missions and also in unitrules.xml. As such this tooltip has been updated accordingly.

Athanatoi
  • Fixed: Athanatoi is incorrectly listed as a Classical Age unit in its tooltip despite being a Medieval Age unit.

Arquebus Immortal
  • Fixed: Arquebus Immortal is incorrectly listed as a Classical Age unit in its tooltip despite being a Gunpowder Age unit.

Fortification technologies
  • Fixed: The tooltip for all Fortification techs says that both Forts and Towers gain +5 garrison capacity with each level researched, but in reality Forts get +5 and Towers get +2 (reaffirmed in rules.xml values). Each tooltip has been updated accordingly.

Obsidian
  • Some players felt that Obsidian tooltip's wording is ambiguous: the benefit is to attack strength but it can be interpreted as instead meaning attack quantity etc.
  • This potential ambiguity has been removed by explicitly specifying "attack strength".

Iroquois unique Heavy Infantry (Spearmen etc)
  • Because the unit's relevant tooltip information has been moved to the nation power tooltip, it's redundant to include it on the unit tooltip as well. However, it would be strange to have a unique unit with no explanation about what's different about it.
  • Superfluous information has been added so that it's clear that the units have no inherent non-cosmetic advantages if nation powers aren't factored in.

Ambush and Create Decoys enhanced by strategy research
  • The strategy line of techs researched at the Fort increase the duration of Ambush and greatly increase the duration of decoys created using Create Decoys, but this isn't listed anywhere in any of their tooltips.
  • The tooltips for the strategy techs has been updated to briefly mention that it improves Ambush and Create Decoys.

Patriots have bonus range
  • Green patriots have +1 range and Red patriots have +3 range compared to normal Generals, but this isn't listed anywhere in relevant tooltips.
  • The Senate's tooltip has been updated to briefly reference this improvement, and the tooltips for each of the six standard Patriots has been updated to explicitly state their bonus range.

Napoleon
  • Fixed: Much like with Alexander, his original tooltip states that one of his benefits is having double craft, but he actually has quadruple craft, which has been verified in multiple missions and also in unitrules.xml. As such this tooltip has been updated accordingly.
Last edited by MHLoppy; 4 Sep, 2021 @ 1:17am