Crusader Kings III

Crusader Kings III

Jewish Flavor
 This topic has been pinned, so it's probably important
U.S Department of Defense  [developer] 3 Sep, 2020 @ 1:58pm
Bug Reports
Post 'em here, try and be as detailed as possible!
< >
Showing 1-15 of 65 comments
GoatScream 6 Sep, 2020 @ 2:36pm 
This mod is incompatible with the "Rhomaioi - A Byzantine Empire Mod" mod, basically disabling it
U.S Department of Defense  [developer] 6 Sep, 2020 @ 3:41pm 
Originally posted by GoatScream:
This mod is incompatible with the "Rhomaioi - A Byzantine Empire Mod" mod, basically disabling it
Is this completely incompatible or were you able to play a bit?
GoatScream 6 Sep, 2020 @ 6:01pm 
Originally posted by Kay:
Originally posted by GoatScream:
This mod is incompatible with the "Rhomaioi - A Byzantine Empire Mod" mod, basically disabling it
Is this completely incompatible or were you able to play a bit?
No, it basically disables the new goverment type that the mod adds (Imperial authocracy) There could be something that works, but I did not experiment much with it.
U.S Department of Defense  [developer] 6 Sep, 2020 @ 6:27pm 
Originally posted by GoatScream:
Originally posted by Kay:
Is this completely incompatible or were you able to play a bit?
No, it basically disables the new goverment type that the mod adds (Imperial authocracy) There could be something that works, but I did not experiment much with it.
I have a suspicion it has to do with the on_start game file - we both modify that. Can you look into Documents\Paradox Interactive\Crusader Kings III\logs and find me the "error.txt", see if it has anything?

At worst, we'll be doing a quickfix if possible.
GoatScream 6 Sep, 2020 @ 7:22pm 
Originally posted by Kay:
Originally posted by GoatScream:
No, it basically disables the new goverment type that the mod adds (Imperial authocracy) There could be something that works, but I did not experiment much with it.
I have a suspicion it has to do with the on_start game file - we both modify that. Can you look into Documents\Paradox Interactive\Crusader Kings III\logs and find me the "error.txt", see if it has anything?

At worst, we'll be doing a quickfix if possible.
[23:19:12][dlc.cpp:290]: Invalid supported_version in file: mod/ugc_2218074765.mod line: 7
[23:19:12][dlc.cpp:290]: Invalid supported_version in file: mod/ugc_2221255258.mod line: 8
[23:20:31][jomini_onaction.cpp:125]: There is more than one 'effect' defined using most recent: file: common/on_action/jm_game_start.txt line: 174
[23:20:31][jomini_onaction.cpp:125]: There is more than one 'effect' defined using most recent: file: common/on_action/yearly_on_actions.txt line: 227
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_1.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_1.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_exit.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_exit.ck3" near line: 1
[23:21:09][culture_history_entry.cpp:90]: culture ashkenazi on 950.1.1: culture trying to get innovation innovation_gavelkind that is already discovered
[23:21:09][culture_history_entry.cpp:90]: culture ashkenazi on 950.1.1: culture trying to get innovation innovation_plenary_assemblies that is already discovered
[23:21:09][culture_history_entry.cpp:90]: culture sephardi on 950.1.1: culture trying to get innovation innovation_gavelkind that is already discovered
[23:21:09][culture_history_entry.cpp:90]: culture sephardi on 950.1.1: culture trying to get innovation innovation_plenary_assemblies that is already discovered
[23:21:22][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave.ck3" near line: 1
[23:21:22][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_1.ck3" near line: 1
[23:21:22][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_exit.ck3" near line: 1

Thats everything
SalmonMoses  [developer] 7 Sep, 2020 @ 1:10am 
Originally posted by GoatScream:
Originally posted by Kay:
I have a suspicion it has to do with the on_start game file - we both modify that. Can you look into Documents\Paradox Interactive\Crusader Kings III\logs and find me the "error.txt", see if it has anything?

At worst, we'll be doing a quickfix if possible.
[23:19:12][dlc.cpp:290]: Invalid supported_version in file: mod/ugc_2218074765.mod line: 7
[23:19:12][dlc.cpp:290]: Invalid supported_version in file: mod/ugc_2221255258.mod line: 8
[23:20:31][jomini_onaction.cpp:125]: There is more than one 'effect' defined using most recent: file: common/on_action/jm_game_start.txt line: 174
[23:20:31][jomini_onaction.cpp:125]: There is more than one 'effect' defined using most recent: file: common/on_action/yearly_on_actions.txt line: 227
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_1.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_1.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_exit.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_exit.ck3" near line: 1
[23:21:09][culture_history_entry.cpp:90]: culture ashkenazi on 950.1.1: culture trying to get innovation innovation_gavelkind that is already discovered
[23:21:09][culture_history_entry.cpp:90]: culture ashkenazi on 950.1.1: culture trying to get innovation innovation_plenary_assemblies that is already discovered
[23:21:09][culture_history_entry.cpp:90]: culture sephardi on 950.1.1: culture trying to get innovation innovation_gavelkind that is already discovered
[23:21:09][culture_history_entry.cpp:90]: culture sephardi on 950.1.1: culture trying to get innovation innovation_plenary_assemblies that is already discovered
[23:21:22][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave.ck3" near line: 1
[23:21:22][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_1.ck3" near line: 1
[23:21:22][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_exit.ck3" near line: 1

Thats everything
Try replacing content of jm_game_start.txt with this file: https://pastebin.com/V1PXyixa
Should work with Rhomaioi after that.
Last edited by SalmonMoses; 7 Sep, 2020 @ 1:10am
GoatScream 7 Sep, 2020 @ 1:38pm 
Originally posted by SalmonMoses:
Originally posted by GoatScream:
[23:19:12][dlc.cpp:290]: Invalid supported_version in file: mod/ugc_2218074765.mod line: 7
[23:19:12][dlc.cpp:290]: Invalid supported_version in file: mod/ugc_2221255258.mod line: 8
[23:20:31][jomini_onaction.cpp:125]: There is more than one 'effect' defined using most recent: file: common/on_action/jm_game_start.txt line: 174
[23:20:31][jomini_onaction.cpp:125]: There is more than one 'effect' defined using most recent: file: common/on_action/yearly_on_actions.txt line: 227
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_1.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_1.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_exit.ck3" near line: 1
[23:20:41][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_exit.ck3" near line: 1
[23:21:09][culture_history_entry.cpp:90]: culture ashkenazi on 950.1.1: culture trying to get innovation innovation_gavelkind that is already discovered
[23:21:09][culture_history_entry.cpp:90]: culture ashkenazi on 950.1.1: culture trying to get innovation innovation_plenary_assemblies that is already discovered
[23:21:09][culture_history_entry.cpp:90]: culture sephardi on 950.1.1: culture trying to get innovation innovation_gavelkind that is already discovered
[23:21:09][culture_history_entry.cpp:90]: culture sephardi on 950.1.1: culture trying to get innovation innovation_plenary_assemblies that is already discovered
[23:21:22][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave.ck3" near line: 1
[23:21:22][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_1.ck3" near line: 1
[23:21:22][pdx_parser_helpers.h:34]: Error: "Failed to read key reference: rd_han_temp_clothing_armor: rd_han_temp_clothing_armor, near line: 1
Failed to read key reference: rd_han_temp_clothing_helmet: rd_han_temp_clothing_helmet, near line: 1
" in file: "save games/autosave_exit.ck3" near line: 1

Thats everything
Try replacing content of jm_game_start.txt with this file: https://pastebin.com/V1PXyixa
Should work with Rhomaioi after that.

Uh, where is jm_game_start.txt located?
SalmonMoses  [developer] 7 Sep, 2020 @ 2:35pm 
Originally posted by GoatScream:
Originally posted by SalmonMoses:
Try replacing content of jm_game_start.txt with this file: https://pastebin.com/V1PXyixa
Should work with Rhomaioi after that.

Uh, where is jm_game_start.txt located?
In mod folder in common/on_action
GoatScream 7 Sep, 2020 @ 2:50pm 
Originally posted by SalmonMoses:
Originally posted by GoatScream:

Uh, where is jm_game_start.txt located?
In mod folder in common/on_action

Found it and did what you said and seems to be working fine! Thanks dude, I'll let you know if I find something bugged c:
iconophage 14 Sep, 2020 @ 12:52pm 
hello! i found some localization problems

borrowed_from_jews, borrowed_from_jews_decision, borrowed_from_jews_decision_desc, borrowed_from_jews_decision_confirm, and borrowed_from_jews_decision_tooltip all don't show localization. the loan repayment stuff seems to work tho :)

if there's supposed to be decision pictures they also do not seem to be working
teel 16 Sep, 2020 @ 1:51pm 
Thanks for updating the Sephardic titles, this helps with immersion. Are there supposed to be localized duke level titles? I'm seeing them as Petty King.
U.S Department of Defense  [developer] 16 Sep, 2020 @ 6:24pm 
Originally posted by teel:
Thanks for updating the Sephardic titles, this helps with immersion. Are there supposed to be localized duke level titles? I'm seeing them as Petty King.
Are they vassals of anyone? If not can you take a screenshot? that doesn't seem right.
Kazrael 5 Oct, 2020 @ 3:26pm 
I have a bug where sephardic rabbinic jews have the option to make Hajj
Orii7 15 Oct, 2020 @ 4:32am 
This mod makes it so unreformed faith can reform without owning holy sites, which causes the AI to reform very quickly.

I'm not sure if this is intentional or not, but I thought I should post this since it's pretty annoying.
U.S Department of Defense  [developer] 16 Oct, 2020 @ 12:01pm 
Originally posted by Orii7:
This mod makes it so unreformed faith can reform without owning holy sites, which causes the AI to reform very quickly.

I'm not sure if this is intentional or not, but I thought I should post this since it's pretty annoying.
That shouldn't be a thing. We haven't modified anything relating to unreformed faiths. Are you sure you are not playing with another modifications?
< >
Showing 1-15 of 65 comments
Per page: 1530 50