Crusader Kings III

Crusader Kings III

Pantheon of the Gods
Azeloth 6 Sep, 2020 @ 5:13am
Suggestions
As Gods live long time and are practically immortal they accumulate alot of resources like gold, prestige, piety. Would be actually nice to do something with it. Like:

Build god level buildings. What would take like 10K and more resources. Or have some other reinforcments.
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Showing 1-15 of 71 comments
Macilnar 6 Sep, 2020 @ 7:04am 
I would suggest a unique building with a high construction/upgrade cost that gives a boost to the lands of the character's Primary landed title. The bonuses could be tied to the type of god the character is (War god=army bonus, god of the sea=ship cost/movement speed boost, ect.)
Archer 6 Sep, 2020 @ 9:20am 
Pantheons. A heaven on Earth
I recommend the use of a unique ID prefix for elements of your mod (trait IDs, event IDs, etc). This would significantly reduce the risk of conflicts with other mods.

One method to quickly acquire a unique ID, would be to use something like your Paradox forum ID number. For example, consider "https://forum.paradoxplaza.com/forum/members/example_user.123456/" would provide the ID: 123456.

Thus a trait like 'pure_deity' (610) could have an ID of: 123456610
BlackLamb 7 Sep, 2020 @ 6:13am 
I want to make the translation of your Pantheon of God mod.
korean translation. Can I?
plus, If you were okay, I want to add my translation file to your original mod
Lichlord9333 7 Sep, 2020 @ 8:31am 
Feudal contracts can only be changed once per character perhaps make a cooldown for it instead?
Cyberspacer 7 Sep, 2020 @ 2:12pm 
More Holy Sites for the Pantheon religions maybe?
Thirsk 7 Sep, 2020 @ 2:28pm 
Perhaps some form of special Men-at-Arms regiments for the godly cultures? Currently it's never really worth it to convert cultures because you're losing any cultural advantages you had without gaining any new ones.
superomgj 7 Sep, 2020 @ 4:27pm 
Is it possible to implement powers of some kind.

As it is right now being a god blooded- demiGod- Or God is just too powerful. Especially early game.


Something to dump our piety into.

Also. Worshippers that increase piety gained.
CasterOrder 7 Sep, 2020 @ 8:05pm 
I suggest adding immunity to diseases to God characters. The ruler I was playing was getting ill a lot during the playthrough and ended up looking extremely bony due to all the weight loss.
A system where God characters could heal injuries, cure diseases (or cause them) would be amazing. =)
Lag 8 Sep, 2020 @ 11:04am 
Originally posted by MaticLead:
I suggest adding immunity to diseases to God characters. The ruler I was playing was getting ill a lot during the playthrough and ended up looking extremely bony due to all the weight loss.
A system where God characters could heal injuries, cure diseases (or cause them) would be amazing. =)
I modified mine to able to do exactly that, it is easy to implement so if the modder wants to add it I'm sure he will
WIZARD 8 Sep, 2020 @ 3:53pm 
Special traits and powers is something in the future development plan. Planned release for that content is TBD atm.
Last edited by WIZARD; 8 Sep, 2020 @ 3:54pm
Azeloth 9 Sep, 2020 @ 8:03am 
Just intrested, is there way to target provinces. Like, chooce province, to , Bless, Curse, devestate, oliberate.

Would be nice if gods have wide varietys of powers to play on grand scale. Like make enemy provinces go mad and riot. Or couse fear for they armys or any other powers.

And there is few thoughts about Blessing and curse. Problem i see. Is if target is already gnius, he/she also gots lower intelligent trait. I think Blessing should replace lower trait with higher or not change at all but to got double varietys is little bit weird. But i also think its vanilla problem where thouse traits are not taged as opposite.

Another thought is that that wort thing that has been killing my gods and immortal characters are stress. Immortal character with godlike health bonuses die with stress. I think there should be modifers couuse you are god you dont care and every stress gaining actions should actually get rid of stress.

Or there should be decision for gods to get rid of stress. Like divine meditation.
Helixyos 10 Sep, 2020 @ 3:02pm 
Give an extented lifespan for demi-god . Something like 120-150 years old.
Pastelos 11 Sep, 2020 @ 6:46am 
Hi !
I like the concept of the mod, in the same way i enjoyed the previous mod on CK II. However, one aspect bored me : there was only two options with gods, only player will become a god or all characters in the world will become too.

I don't know exactly what is your plan, but unlike the other mod, could you think about an option to create a random (and rare) event to become a god for all AI character in the world ?
I think it could be create an "organic" gameplay, even if it will be necessary to be careful about balancing.

Thanks and good luck :)
Toblm 11 Sep, 2020 @ 9:31am 
I would peg the Pantheon Cultures to their human culture. If not in research, in unlocks. Norse Pantheon for example should have or be able to unlock the Longships of the Norse. It would be best if the new Pantheon Culture gets all the culture research of the culture adjacent to what they switched to. But being able to unlock as they go would be enough.
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