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AllRecipes["spice_garlic"].tab = nil
This code prevents players from crafting the garlic seasoning. Disabling a non-character specific item like backpack and toggling the menu afterwards doesn't crash the game.
Was this intentional? I may have simply turned on super-god mode, somehow, but I wasn't even aware it was on, or that a client mod could do something like that.
Anyway, I just wanted to let you know it might cause conflicts with other mods. Hope this helps.
There is a "Toggle God Mode" option in the menu which enables setting the god mode for you and other characters. And the "Default god mode" in configurations which should toggle the god mode for your character by default when the game loads and that one is enabled by default. You may disable it in the configurations and see if it resolves your problem.
As for now, the only issue (technically it's not an issue, but the behaviour needs some improvements) regarding god mode I'm aware of is the god mode state tracking of other characters on dedicated servers.
I looked more into the issue and the crash log seems to suggest it's an issue with updating the username labels, and more specifically, trying to set the name to nil. My guess as to what's going on is that at some point in the player swap transition the part of the player that the mod uses to determine their username gets transferred to the new prefab leaving nothing in it's place and thus tries setting the username label to nil. Likely a important note, I play with the username labels on.
This is the crash log I get:
at "scripts/devtools/labels.lua": (line 284), Replace