Crusader Kings III

Crusader Kings III

Adrian von Ziegler Immersive Music Pack
I fixed music.txt file for 1.11
If you change the contents of the music.txt file to this, the newly added music in the dlc will also play.


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#### MOOD TRACKS


mx_mood_call_01 = {
music = "file:/music/179 Black Sam.ogg"
pause_factor = 15
mood = yes
can_be_interrupted = yes
}

mx_mood_call_02 = {
music = "file:/music/188 Jotunheimr.ogg"
pause_factor = 15
mood = yes
can_be_interrupted = yes
}

mx_mood_call_03 = {
music = "file:/music/174 Where I Belong.ogg"
pause_factor = 15
mood = yes
can_be_interrupted = yes
}

mx_mood_call_04 = {
music = "file:/music/257 Vandraren.ogg"
pause_factor = 15
mood = yes
can_be_interrupted = yes
}

mx_mood_call_05 = {
music = "file:/music/274 otrotinn.ogg"
pause_factor = 14
mood = yes
can_be_interrupted = yes
}

mx_mood_call_06 = {
music = "file:/music/235 Morrigan.ogg"
pause_factor = 8
mood = yes
can_be_interrupted = yes
}

mx_mood_call_07 = {
music = "file:/music/281 Fable.ogg"
pause_factor = 10
mood = yes
can_be_interrupted = yes
}

mx_mood_call_chants_08 = {
music = "file:/music/313 Fra Nordri.ogg"
pause_factor = 11
mood = yes
can_be_interrupted = yes
}

mx_mood_call_10_dusk = {
music = "file:/music/277 Slava, Moy Brat"
pause_factor = 21
mood = yes
can_be_interrupted = yes
}

mx_mood_call_11_dawn_part1 = {
music = "file:/music/280 Asgardr.ogg"
pause_factor = 22
mood = yes
can_be_interrupted = yes
}

mx_mood_call_12_dawn_part2 = {
music = "file:/music/287 Freedom.ogg"
pause_factor = 20
mood = yes
can_be_interrupted = yes
}

mx_mood_call_13_dawn_part3 = {
music = "file:/music/306 Walking With The Ancestors.ogg"
pause_factor = 17
mood = yes
can_be_interrupted = yes
}

mx_mood_call_14_dawn_part4 = {
music = "file:/music/288 Galdrar.ogg"
pause_factor = 16
mood = yes
can_be_interrupted = yes
}

mx_mood_call_15_dawn_part5 = {
music = "file:/music/315 Forgotten Gods.ogg"
pause_factor = 13
mood = yes
can_be_interrupted = yes
}

mx_mood_call_16_duskingsky = {
music = "file:/music/186 Einherjer.ogg"
pause_factor = 12
mood = yes
can_be_interrupted = yes
}

mx_mood_call_17_murkiness = {
music = "file:/music/321 Fjolnir.ogg"
pause_factor = 15
mood = yes
can_be_interrupted = yes
}

mx_mood_balik_part1 = {
music = "file:/music/228 Ancient Storm.ogg"
pause_factor = 14
mood = yes
can_be_interrupted = yes
}

mx_mood_balik_part2 = {
music = "file:/music/332 Forest Sanctum.ogg"
pause_factor = 12
mood = yes
can_be_interrupted = yes
}

mx_mood_call_18_mysterious_part1 = {
music = "file:/music/334 Moonfolk.ogg"
pause_factor = 18
mood = yes
can_be_interrupted = yes
}

mx_mood_call_19_mysterious_part2 = {
music = "file:/music/336 Into the Wild.ogg"
pause_factor = 20
mood = yes
can_be_interrupted = yes
}

mx_mood_call__21_mysterious_part4 = {
music = "file:/music/337 Hrafnagud.ogg"
pause_factor = 10
mood = yes
can_be_interrupted = yes
}


mx_mood_call_22_veni_part2 = {
music = "file:/music/343 The Elder Path.ogg"
pause_factor = 7
mood = yes
can_be_interrupted = yes
}

mx_mood_call_23_veni_part3 = {
music = "file:/music/346 Treeborn.ogg"
pause_factor = 18
mood = yes
can_be_interrupted = yes
}

mx_mood_call_resurrection_part1 = {
music = "file:/music/348 Aetas Romana.ogg"
pause_factor = 15
mood = yes
can_be_interrupted = yes
}

mx_mood_call_resurrection_part2 = {
music = "file:/music/79 Ode to the Fallen.ogg"
pause_factor = 15
mood = yes
can_be_interrupted = yes
}

mx_mood_call_resurrection_part3 = {
music = "file:/music/282 Siochain Shuthain.ogg"
pause_factor = 15
mood = yes
can_be_interrupted = yes
}
##### MENA MOOD

mx_mood_call__20_mysterious_part3 = {
music = "file:/music/57 Garden of Gods.ogg"
pause_factor = 15
mood = yes
can_be_interrupted = yes
}

mx_mood_call_mena_01 = {
music = "file:/music/329 Son of the Hawk.ogg"
pause_factor = 36
mood = yes
can_be_interrupted = yes
}

mx_mood_call_mena_04 = {
music = "file:/music/308 Desert Magic.ogg"
pause_factor = 15
mood = yes
can_be_interrupted = yes
}

##### MUSIC CUES

mx_cue_general_crusade_event_1 = {
music = "file:/music/261 Dark Overture.ogg"
pause_factor = 25
# play every time

}

mx_cue_general_crusade_event_2 = {
music = "file:/music/22 Reign of the Dark.ogg"
pause_factor = 25
# play every time

}

mx_cue_general_crusade_event_3 = {
music = "file:/music/218 Threat From the North.ogg"
pause_factor = 25
# play every time

}

mx_cue_touching_moment = {
music = "file:/music/28 My Everything.ogg"
pause_factor = 25
# Cooldown
years = 1

}

mx_cue_meadandwine = {
music = "file:/music/326 At the Summertide Feast.ogg"
pause_factor = 25
# play every time
calls = 2

}


mx_cue_in_taberna_instrumental = {
music = "file:/music/48 Balada.ogg"
pause_factor = 25
# play every time

}

mx_cue_epic_sacral_moment = {
music = "file:/music/323 Mists of Avalon.ogg"
pause_factor = 25
# Cooldown
years = 2

}

mx_cue_prison = {
music = "file:/music/199 Blackened Roots.ogg"
pause_factor = 25
# play every time
calls = 2

}

mx_cue_sacredrite = {
music = "file:/music/53 Guardians of the Lost Tribe.ogg"
pause_factor = 25
# play every time
}


mx_cue_death = {
music = "file:/music/207 Passing.ogg"
pause_factor = 25
# play every time
}

mx_cue_combat_3 = {
music = "file:/music/07 Victorious.ogg"
pause_factor = 25
# Cooldown
years = 1
}

mx_cue_combat_2 = {
music = "file:/music/311 Sword of Kings.ogg"
pause_factor = 25
# Cooldown
years = 1
}

mx_cue_ck3_vocal_maintheme = {
music = "event:/MUSIC/Cues/Events/CK3 Vocal Main Theme/mx_cue_ck3_vocal_maintheme"
pause_factor = 25
# play every time

}

mx_cue_banquet = {
music = "file:/music/193 Masked Ball.ogg"
pause_factor = 25
# play every time
calls = 2

}

mx_cue_crusade_starts = {
music = "file:/music/241 Hual Hadi.ogg"
pause_factor = 25
# play every time

}

mx_cue_war_declared = {
music = "file:/music/25 Wolf Blood.ogg"
pause_factor = 35
# play every time
}

mx_cue_combat_stinger = {
music = "file:/music/357 Frozen Souls.ogg"
pause_factor = 25
# Cooldown
#years = 1
}

mx_cue_positive_effect = {
music = "file:/music/339 Harbinger of Spring.ogg"
pause_factor = 25
# Cooldown
#months = 3
}

mx_cue_peace_ensues = {
music = "file:/music/29 Ethelo-iel.ogg"
pause_factor = 25
# play every time
}

mx_cue_faith_conversion = {
music = "file:/music/225 Amidst the Elder Trees.ogg"
pause_factor = 25
# Cooldown
calls = 2
}

mx_cue_birth = {
music = "file:/music/319 A Little Place Called Home.ogg"
pause_factor = 25
# play only once
}

mx_cue_stress = {
music = "file:/music/355 Mirror of the Night.ogg"
pause_factor = 25
# Cooldown
calls = 3
}

mx_cue_illness = {
music = "file:/music/340 The Crimson Gate.ogg"
pause_factor = 25
# Cooldown
calls = 3
}

mx_cue_murder = {
music = "file:/music/327 Hide and Seek.ogg"
pause_factor = 25
# Cooldown
years = 1
}

mx_cue_succession = {
music = "file:/music/328 Legacy.ogg"
pause_factor = 25
# play every time
}

mx_cue_succession_instrumental = {
music = "file:/music/"
pause_factor = 25
# play every time
}

mx_cue_seduction = {
music = "file:/music/330 Queen of the Fae.ogg"
pause_factor = 25
# Cooldown
calls = 3
}

mx_cue_marriage = {
music = "file:/music/201 Blackened Soul.ogg"
pause_factor = 25
# play only once
}
mx_cue_negative = {
music = "file:/music/338 Where Once Was a Heart.ogg"
pause_factor = 25
}
mx_cue_low_key_positive = {
music = "file:/music/262 Lost Sanctuary.ogg"
pause_factor = 25
}
mx_cue_secret = {
music = "file:/music/314 Aboard the Stormcrow.ogg"
pause_factor = 25
}

############ PLACEHOLDERS


mx_cue_majesty = {
music = "event:/MUSIC/Cues/Events/Secret/mx_cue_secret"
pause_factor = 25
}

mx_cue_patronage = {
music = "event:/MUSIC/Cues/Events/peace_ensues/mx_cue_peace_ensues"
pause_factor = 25
}

mx_cue_personal_negative = {
music = "event:/MUSIC/Cues/Events/Combat/mx_cue_combat_stinger"
pause_factor = 25
}

mx_cue_personal_positive = {
music = "event:/MUSIC/Cues/Events/Low Key Positive/mx_cue_low_key_postive"
pause_factor = 25
}

mx_cue_playful = {
music = "event:/MUSIC/Cues/Events/Positive/mx_cue_postive_effect"
pause_factor = 25
}

mx_cue_pilgrimage_arrival = {
music = "event:/DLC/EP2/SFX/Events/Grand_Activities/Pilgrimages/ep2_event_revamp_pilgrimage_arrive"
pause_factor = 25
}

######################
### TRAVEL ###
######################

mx_cue_travel_start = { # Rumbling with footsteps
music = "event:/DLC/EP2/SFX/Events/Grand_Activities/Pilgrimages/ep2_event_revamp_pilgrimage_start"
pause_factor = 25
}

mx_cue_travel_arrival = { # Gong
music = "event:/DLC/EP2/SFX/Events/Travel/ep2_evn_travel_arrive_destination"
pause_factor = 25
}

##### MAINTHEME

main_theme_track = {
music = "file:/music/38 Prophecy.ogg"
can_be_interrupted = yes
}