Tabletop Simulator

Tabletop Simulator

Marvel Champions Complete Edition
Rules Question
i'm struggling a little with the rules.

I am playing the Spider-man / Rhino game solo.
Just want to check I am doing things right.

First Round. My turn.

1. Change to Spider-man
2. Discard 2 cards for 3 resources (Interrogation Room (1) + Genius (2) = 3 Resources.
3. Play Swinging Web Kick (reduced Rhino by 8 hit points)
4. Exhausted Spider-man.
5. Discarded Swinging Web Kick from play.
6. Ended Turn.

Villain Phase.

1. Rhino threat increases by 1.
2. Spider-man wants to defend
3. Deal boost card to Rhino (Stampede)
4. Spider-man defends and takes no damage (3) - Stampede does 3 damage with boost.
5. Draw Encounter card.
6. Attach Charge to Rhino

New Round: My turn

1. Cards returned to 5.
2. Got Backflip (0), Heroic Intuition (2), Haymaker (2), Aunt May (1), Web Shooter (1).
3. Play Webshooter (1 Resource), Discard Heroic Intuition)

Now, do I draw another card that I can play (as my webshooter resource? Which would be Daredevil (4). I want to be able to play Haymaker this round. So could I discard Daredevil and Aunt may to land the haymaker this round?

Sorry for the long post - and thanks for any help!