RimWorld

RimWorld

The Human Hive
 This topic has been pinned, so it's probably important
Robfal2  [developer] 12 Sep, 2020 @ 12:45pm
Bugs/Balance changes
Anything to do with changing and fixing parts of the mod
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Showing 1-15 of 19 comments
JitterBones 12 Sep, 2020 @ 11:01pm 
So far I am at Microelectronics and electricity, and I have noticed something that might need changing. The hivelings and hivelets are supposed to die off from need of jelly at the current state of the mod, but I can keep them alive indefinitely if I draft them just before they expire to take jelly. I can add a few extra hivelings thanks to jellycorn, but I've had the same 4 hivelets since the start of the game, which is going on about a year in game or more.

My suggestion is this: Give the hive a certain lifespan that is short, based on tier, and have them die off from old age. For instance, make hivelets lifespan about 2 seasons, hivelings and warriors a year. To compensate, change the jelly mechanic so that they don't have increased tolerance. Make the need something like 1 a day for hivelets, 2 for hivelings, and 3 for warriors, or something to that effect.

I think having the same hive members forever defeats the purpose of the hive mechanic.
JitterBones 13 Sep, 2020 @ 12:54am 
Found another thing that is linked to the tolerance and death of hive members. I just had a warrior, who was less than a week old, die in his sleep due to no jelly. I wasn't given a chance to save him with some, he just suddenly keeled over. The allowance for jelly need is too low for the hive to sleep and not die from withdrawal. Also, jelly at 25% tolerance gives hive members only 12 to their jelly need, not 25 (assuming 100 is the most they can get, Idk). So a hive member can take jelly right before bed and still die in their sleep.
Robfal2  [developer] 13 Sep, 2020 @ 1:06am 
I was trying to avoid having them dying at hard coded times, since I found it frustrating. I thought the tolerance mechanic making them need more and more jelly was a way to make it so you just choose to replace them after a time, since it becomes unsustainable to keep them alive. Maybe I’ll find other ways to make them worse as they get older, like making them slower and reducing their manipulation or something, so there is more of an incentive to change them
Robfal2  [developer] 13 Sep, 2020 @ 1:10am 
I was going to change it so they go look for jelly when the bar is at half way or something, but I couldn’t even find the piece of code that affects it. I’m still looking for a way to change this, but for now just bear with it and micromanage their jelly slightly. As soon as I find out how to do this the mod will be updated
CowForceSeven 14 Sep, 2020 @ 6:30pm 
Micromanaging my jelly needs is hard, I've tried setting up a drug page but it's not very reliable. You could maybe give a grace period before a jelly death? Like a pawn is incapacitated (or maybe just affected somehow, because if they go down you need to give them jelly with surgery which is a hassle) once they are close to death and then you can give them jelly to save them.
JitterBones 15 Sep, 2020 @ 7:03am 
I agree with CowForceSeven, for a short term fix. Give them a withdrawal of some kind instead of instant death.
CowForceSeven 15 Sep, 2020 @ 9:07am 
I mean they do appear as a medical emergency, which is handy, but it's still hard to keep track of, especially after a raid when loads of people are bleeding.
Robfal2  [developer] 15 Sep, 2020 @ 9:39am 
I probably should add something like that. I’ll update this game later today
Robfal2  [developer] 15 Sep, 2020 @ 4:26pm 
Mod has been updated: Hive creatures will now go unconscious for a short time before dying if their jelly need runs out.
Robfal2  [developer] 15 Sep, 2020 @ 4:26pm 
Mod has been updated: Hive creatures will now go unconscious for a short time before dying if their jelly need runs out.
Realra 16 Sep, 2020 @ 4:43pm 
I'd recommend reducing the value of the hive jelly significantly. It can cause trade to be completely trivial.
Bonesters 6 Oct, 2020 @ 10:22am 
I second the recommendation to reduce the value of hive jelly. It really can inflate colony wealth if you stockpile it, potentially giving you massive raids.
Robfal2  [developer] 7 Oct, 2020 @ 11:46am 
ok i will update this at somepoint soon
The Last Defender 28 Oct, 2020 @ 3:15pm 
Hey. There is a very lack of fashion for ants or termites. A uterus appears on the map and constantly produces eggs from them, larvae, then pupae and then ants. Ants are omnivorous, but gradually they become very numerous and in search of food they are already attacking the colonists. There is a The Human Hive mod. Only replace insects with the queen and so that she quickly produces eggs. Eggs insects drones
omnivores to start eating the whole map, including trees,
frost resistance and high aggression if they try to kill them. Like a crisis, all mutants eating ants or termites, if not stopped, will eat all the biomass and players.
warmainiac 21 Nov, 2020 @ 8:20pm 
patch with any mod that adds children?
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