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Even with no other tasks, colonist won't use the manager bench.
Here is the error:
Suspending manager job because it error-ed on tick:
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.Sum[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at FluffyManager.ManagerJob_Mining.GetCountInChunks () [0x0004a] in <2b6f2c90c5c3487396c4daa2a78fdb82>:0
at FluffyManager.ManagerJob_Mining.Tick () [0x00019] in <2b6f2c90c5c3487396c4daa2a78fdb82>:0
at FluffyManager.Manager.MapComponentTick () [0x00029] in <2b6f2c90c5c3487396c4daa2a78fdb82>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
FluffyManager.Manager:MapComponentTick ()
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
Verse.Map:MapPostTick ()
RimThreaded.Map_Patch:MapsPostTickPrepare ()
RimThreaded.RimThreaded:PrepareWorkLists ()
RimThreaded.RimThreaded:ProcessTicks (RimThreaded.RimThreaded/ThreadInfo)
RimThreaded.RimThreaded:InitializeThread (object)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart (object)
I tried to do a bug report on github, but it's way too long. Sorry for posting this massive message here.
I and other would be super glad if the mod compatibility was repaired!
I tried colony mb 6 months ago, and there was no problem.