Starbound

Starbound

Borderlands 3 Custom Healthbars Collection
FelmastProMcLane  [developer] 15 Nov, 2020 @ 3:11pm
How to add a new health type and be compatible with the texture packs
This will quickly tell you how a new health type that can be readily compatible with the existing texture packs.
This will NOT tell you how to add a new health type/create a different resolution texture pack.(replacers can still use the suffixes here to replace textures on existing packs)

1. Give a name to your health type
Simple, give a unique name to it, example "superflesh" or "glass".
2. Put the base texture name
Inside the [healthtypename].config file, put in the "image" tag the path to the base texture name.
(base texture refers to the 26x4 texture used by default for your new type)
3. Create the textures
Now, each texture pack uses a suffix to identify which image it should load.
  • The default has no suffix, it's just the base texture's name.
  • For the default "clean" pack, use the "_c" suffix; ie: [basename]_c.png
  • For the 3x HD pack, use the "_hd" suffix; ie: [basename]_hd.png
  • For the 3x HD Clean pack, use the "_hdc" suffix; ie: [basename]_hdc.png
Last edited by FelmastProMcLane; 15 Nov, 2020 @ 3:13pm