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anyways i would recommend adding some sort of late game building to every faction except for what faction you want to be the rusher, so games can actually go somewhat late game when maps are large and cant be easily won in a quick manner/the amount of oil on map.
also some of the special building upgrades either need buffs to range or just reworked because ones like the squares defense upgrade is just way too weak and expensive to justify getting especially when its range is so small and most people will end up just going around it, or even out ranging it. another is the production upgrades for the higher tech building they also are not worth the invested resources especially when you will always be low on oil so you cant really get any of them to matter because you always have to save oil for units due the the major lack of it.
note* i'm no pro/super competitive player but when attempting pvp in this mod with my friends we commonly don't get to experience many of the different techs and strats that could be available to us due to resource issues.
TL DR oil is to rare to play late game, and lots of game play features are unusable/not viable due to it.