Stellaris

Stellaris

The Sleeper 2 - Fallen Hivemind
 This topic has been pinned, so it's probably important
Smithy  [developer] 29 Sep, 2020 @ 11:00am
Differences to Version 1
- The sleeper will now always spawn, no matter what. It does however no longer count towards the FE count selected at the start of the game.
- the sleepers planets have been renamed to be a bit more flavorful
- The "drone countries" are now gone. Their four planets are now owned by the sleeper itself. Two new systems have also been added: One with a guaranteed habitable planet, another with a chance of a ruined megastructure. All six of these systems are somewhat valuable and players and AI may take them at any point if they have the fleetpower to do it.
- the galactic community may now encourage or sanction attacks on the sleeper.
- The feral awakening and its trigger have been reworked completly. It will now react to more actions and events (such as bombarding its planets, crisisis, etc.). Once feral it will no longer spawn with a set amount of fleets. Instead, the amount of fleets it gets is now based on the strongest empire/federation of the galaxy.
- after the feral awakening is over, planets it took may rebel and form new countries/fall back to the original owner.
- the trigger for the sleepers "true" awakening is now seperate from the vanilla FE awakening event. They will still exclude each other however ( So if one happens, the other one will not)
- feeder vassals now get a 100% growth penalty instead of having to pay a tribute of 10 pops per year.
- a bunch of other smaller additions and improvements.
Last edited by Smithy; 11 Oct, 2020 @ 3:16am
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Showing 1-2 of 2 comments
TurtleShroom 6 Jan, 2021 @ 3:17am 
Is there a way to remove all changes to the Vanilla rendition awakening? I don't want them to exclude each other.
Smithy  [developer] 6 Jan, 2021 @ 4:15am 
@TurtleShroom This version no longer overrides the vanilla awakening event. It uses the same flags however, so after one normal or sleeper awakening happens no other awakening can happen (so just like before). You could use the debugmenu to manually awaken it however.
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