Crusader Kings III

Crusader Kings III

Fervour Inversion - Winning Holy Wars Increases Fervor
Juijote 27 May, 2021 @ 8:23am
This is the Chinese translation
fervour_inversion_l_simp_chinese.yml
l_simp_chinese:
game_concept_fervor_desc:2 "[faith|E]的$game_concept_fervor$范围从#V 0#!到#V 100%#!。\n\n低$game_concept_fervor$是指被打败的信仰自我幻灭和怀疑,增加了[counties|E]和人物叛逃到其他信仰和[heresies|E]的可能性,并使[rulers|E]更容易建立新的信仰。\n\n高$game_concept_fervor$是胜利的信仰活力和凝聚力,可以提高领地的改信速度和人物接受改信请求的可能性。\n\n在胜利的[GetPlayer.GetFaith.WarGodName]和圣战中挥舞[GetPlayer.GetFaith.GHWNamePlural]的正义之剑,以增加[GetPlayer.GetFaith.GetAdjective]$game_concept_fervor$。\n\n减少[GetPlayer.Custom('GetReligionAlternateGodNameOne')]和神圣[GetPlayer.GetFaith.ReligiousText]的敌人的$game_concept_fervor$,在战斗中击败他们,并将他们驱散四方。\n\n为了[GetPlayer.GetFaith.ReligiousSymbol]和[GetPlayer.Custom('GetReligionAlternateGodNameTwo')]的荣耀!\n\n[GetPlayer.Custom('GetReligionCriDeGuerre')]"
county_increased_opinion_modifier_crusade:0 ""

zz_fervour_inversion_game_rule_l_simp_chinese.yml
l_simp_chinese:
rule_fervor_hs:0 "狂热-圣战影响"
setting_fervor_inversion_active:0 "宗教热情反转"
setting_fervor_inversion_active_desc:0 "宗教热情反转:赢得圣战增加宗教热情。赢得圣战会增加你的信仰热度,输掉圣战会减少被打败的信仰的宗教热情。要取消这一规则,请在Paradox启动器中停用 \"宗教热情反转 \"mod。"
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Morven  [developer] 15 Jun, 2021 @ 6:53am 
Thanks mate I've added it in.
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