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+15% increased movement speed when health is equal to or more than 75% of max.
+4 health regenerated per second on wearer
+25 max health on wearer
-15% decreased movement speed when health is equal to or less than 25% of max.
-90% less healing from Medic sources
This may be a bit op but I decided to base this 'stats' idea off the Bootleger / Ali-Baba but designed to complament the Half-Zatoichi more then any other melee. Just like the Bootleger / Ali-Baba it has four upsides; howether, it would also have downsides that encourages careful play and prevent Quick-Fix Medic's from making it too op. It would have great syncrasy with the Eyelander [and skins], the Claidheamh Mòr and of course the Half-Zatoichi while working well with the Persian Persuader and Scotsman's Skullcutter.
+10% chances to dodge big damages (35+ damages, for 0.1 sec, just like the bonk's "Miss" )
+30% chances to dodge little damages (25- damages, for 0.1 sec, just like the bonk's "Miss" )
+25% max health on wearer
-15% switch speed from melee to another weapon
Hidden stat :
Cannot avoid critical hits.
*Inspired by stereotipical samuraïs in animes*
The chances to dodge things are rare
Antiques of Clan Degroot makes fights against heavies easier and sentries, but it doesn't mean you are invincible! Your enemy knows your weakness : heavy damages...
+999 to hp
+999 to speed
+999 to steam bank account
-all savings during summer sale
-respect from people actually trying to play the game without op items
-13 brain cells
- three dollars
faster melee deploy and holster time
+25 max health on wearer
15% crit resistance