Hearts of Iron IV

Hearts of Iron IV

State urbanization (abandoned)
Steap  [developer] 23 Sep, 2020 @ 1:31pm
Idea suggestions
have an idea that would work well with the mod? I could probably make that real
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Showing 1-10 of 10 comments
Kryshi 11 Oct, 2020 @ 9:49am 
Make a "cheat" version just for fun with no PP cost. I guess you could add that to the setup before launching a game. Also make it possible to choose if AI uses it
Steap  [developer] 15 Oct, 2020 @ 6:41am 
Going to rewrite the mod to a gui so i could probably make the cheat option for that, AI currently doesnt use it cause if some weirdness with how it handles on map decisions with vars. ill see if i can re implement it on the gui version
Riekopo 30 Oct, 2020 @ 4:05am 
Is there a way to make Urban provinces get damaged the more fighting goes on in them? I've always wanted to see a 'Stalingrad effect' on cities when there is a lot of fighting there.

I requested it a long time ago on the Paradox forum. I think it would be really cool if cities started out nice but then get more and more damaged. And eventually turn into rubble. Rubble would give a large defensive bonus and make movement very hard.
Sir Slaughtsalot 2 Nov, 2020 @ 6:03pm 
Originally posted by Riekopo:
Is there a way to make Urban provinces get damaged the more fighting goes on in them? I've always wanted to see a 'Stalingrad effect' on cities when there is a lot of fighting there.

I requested it a long time ago on the Paradox forum. I think it would be really cool if cities started out nice but then get more and more damaged. And eventually turn into rubble. Rubble would give a large defensive bonus and make movement very hard.
I second this
alessandro1601 3 Nov, 2020 @ 8:36am 
Make a feature that allow migration to the state, so the population can grow
Loki 17 Nov, 2020 @ 2:05am 
Hey, I really like the idea of the mod, but it does not feel quite balanced.
The PP cost is okay, but the civ costs are to heavy compared to the overall outcome of a state upgrade. But I could live with that if I used all my building slots and this is the only way to get more.

BUT the biggest downside: you need to be at peace. After 39 you are 100% always at war. And this when you reach the point where all slots are full. like 44/45.

I played Germany in my testrun.

Greetings
WhatIsMyLife 26 Nov, 2020 @ 8:45am 
I think it would be better if instead of needing to be at peace, you had to be on civ economy or something along those lines, since you're almost always at war at the point where it's worth to sacrifice that many civs for building slots
Loki 27 Nov, 2020 @ 1:43am 
Originally posted by WhatIsMyLife:
I think it would be better if instead of needing to be at peace, you had to be on civ economy or something along those lines, since you're almost always at war at the point where it's worth to sacrifice that many civs for building slots

As soon as you go to war you go to war eco (like 95% of times). Would result in the same as being at peace. And switching laws to upgrade is way to expensive.
m.t1 13 Jan, 2021 @ 7:13am 
Originally posted by Loki:
Originally posted by WhatIsMyLife:
I think it would be better if instead of needing to be at peace, you had to be on civ economy or something along those lines, since you're almost always at war at the point where it's worth to sacrifice that many civs for building slots

As soon as you go to war you go to war eco (like 95% of times). Would result in the same as being at peace. And switching laws to upgrade is way to expensive.

well it should be extra expensive to industrialize during warfare, but i think aswell it should be possible.
My idea would be to give an extra decision you can take during warfare that allows urbanization, but also gives debuffs on attacking non-core territory.
this way you`d have to decide if you want to keep advancing into enemy territory or buckle up and expand your industry.
or maybe a reduction on millitary production? would be realistic as you would have to divide resources and manpower away, and it would also becomme an actuall decission when to urbanize.
Thought PP always starts to pile up lategame, if you could use that without loosing civ`s it wouldn`t be too expensive i`d say
Krasna Merah 1 Mar, 2022 @ 8:19am 
Add supply hub and railway level as requirements for upgrading to further levels, please.
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