Human Fall Flat

Human Fall Flat

Laboratory
 This topic has been pinned, so it's probably important
Buler  [developer] 21 Sep, 2020 @ 8:16am
[SPOILERS!] REPORT ANY GLITCHES / BUGS
Here is a list of all known issues so far that players have noticed throughout the level. I will fix them all once competition judging is over!
  • Mag crane levers/arm/magnet glitch (misplacement or not spawning after load cp)
  • Magnet object not spawning in first chamber after load cp/restart
  • Laser barrier blocking the door has no collision after load cp/restart
  • Occasional stage door lever dislocation preventing players to complete the level
  • Orb slot placement confusion
  • Second chamber catapults overshooting the desired platforms
  • Second chamber main catapult lever glitch on load cp/restart
  • Third chamber orange wire objects fall through floor
  • Third chamber some fans not spinning (static)
  • Third chamber cannon ball not respawning or/and glitching when launching in multiplayer
  • Third chamber ball stuck within cannon chamber when held onto the ball for too long
  • Final segment fans not spinning (static)
  • Final segment lava, light and huge orb not despawning on level finish
  • Final segment level pass trigger not working

Please keep reporting any other bugs you noticed in this map. Playing multiplayer as a joining player rather than a host will expose you to all other possible bugs so it's easier to spot!
Last edited by Buler; 27 Sep, 2020 @ 12:00pm
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Showing 1-5 of 5 comments
icebev555 21 Sep, 2020 @ 9:07am 
It's completely playable, but since you asked for bug/glitches (I've only played it in local mode single player so far):

- One of the orange pieces (right hand side) in the cannon zone clipped through the floor when I let go (it respawned though which was a relief)
- The consecutive launchers in the middle room are quite powerful - I kept overshooting the targets (can be avoided by standing nearer the pivot, but this makes the distance quite variable - it took me about 10 attempts!)
- The levers on the doors in the second half of the level only came into existence when I got close to the doors
- After dropping through the big hole at the end, the level didn't end (I think someone already commented on this)
-It's quite confusing when the orbs (all identical) don't work in a given slot - I saw that you plan to address this by making the pillar go red, that's a good idea.

It's an amazing and well polished level, though! I loved it and can't wait to show my friends in multiplayer. I hope this helps you
Buler  [developer] 21 Sep, 2020 @ 3:54pm 
I appreciate the feedback! Thanks a lot!
Mr Chicken 21 Sep, 2020 @ 4:02pm 
I had most of the same problems as icebev555.

Going in order
-I had issues with the power/placement of the launchers in the middle room. I kept overshooting and undershooting until I found the correct spot to stand before the platform launched me.
-The levers also didn't immediately spawn in my play through of the level either (But I'm sure it's for optimized frame rate for some of the later assets)
-Whenever I finished the level and fell through the hole at the end, it didn't end the level for me and I wasn't able to locate the pass trigger

I really loved the level and like many other people, I don't think the ending could get much better than that!

Edit: One thing that I found slightly tedious was how slowly the launchpad in the middle room and the cannon in the final room were
Last edited by Mr Chicken; 21 Sep, 2020 @ 4:04pm
李莫白 26 Sep, 2020 @ 8:58am 
in the first room, the model of magnet is usually invisible.
in the third room, when you shooting 5 yellow squares to open the last gate, the ball some time will stuck on the wall and will not relocate to the basket. then when you load the check point or restart the game immediately, the items and barrier will not be restored. the only way to continue the game is quit to the hall and restart the map. it makes me and my friends desperate.
ShadowManX 22 Dec, 2021 @ 3:14am 
I took the cannonball respawn bug as a challenge and climbed the wall to get it. :D
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